The good news now is that I've heard from a Valve Linux developer that additions to the Steam API will finally allow us to at least record universally a build revision/number for each game... Up to now it's been rather hard to tell if two separate copies of a Steam game being benchmarked were actually the same version (and thus comparable) or not since there wasn't an expressed build number across the board of all Steam games. With the latest Steam API work, it looks like we finally have that ability to record a build number for Steam games to make sure the same version of a game is being benchmarked.
The latest Steam client update bumps the Steam Runtime for compatibility with Ubuntu 14.04, fixes some potential hangs and game crashes, support for setting the voice input device via the Big Picture mode, many other fixes and improvements to the Big Picture mode, VR mode improvements, and other general improvements.
Tabletop Simulator, the very uncommon physics sandbox game that deals with the accurate simulation of a table top, is now available on Steam Early Access. The game has been creating quite a few ripples ever since its announcement. The game started its journey on Kickstarter which it quite successfully completed and is now headed for a full release on Steam.
The game is basically a sandbox with the sole purpose of simulating all kinds of possible table top physics. Now the interesting part of the game is that it is kind of a blank table top over which users can put up any game that they fancy. Once set, the game can be played just like in the real world moving around the pieces as if on a real world. But the interesting part is that, just like in the real world, should you decide, you can rage flip the table, throw the pieces at your opponent or just push the table over!
Puppy Linux is a lightweight distribution built to run in memory and therefore the overall footprint is very small.
Puppy is designed to run from a USB drive and not for installation on a hard drive.
There are a number of Puppy derivatives available including MacPup and Simplicity.
Puppy Arcade is designed for fun. It includes emulators for every games console imaginable as well as ROM loading software and joystick calibration.
One of the main problems Linux is facing as a gaming platform is the absence of support from any major publisher, but that is about to change. It seems that we might get a Linux version of Watch Dogs on Linux.
Ubisoft is certainly one of the biggest publishers out there. The company is responsible for a number of very important franchises and it does most of the work in-house, be it some Tom Clancy game or the next Assassin's Creed.
To be fair, there already are some publishers that have shown their support for the game, and 2K is probably the biggest one of them. The newly-announced Civilization Beyond Earth will be arriving on Linux, although the port is being handled Aspyr Media, which is not exactly ideal.
Valve’s effort in pushing Steam OS and Linux gaming seems to be paying off. Developers and publishers who thought Linux to be a non-viable option now are porting their games to that platform. And so is GameConnect, the developer behind the RTS and FPS hybrid Nuclear Dawn. After a very long silence, they have just announced that their game is ready for Linux. Back in February, the GameConnect confirmed in an email that no one was working on the Linux version, so it was at a standstill while both the Windows and Mac version were well on their way and working 100%.
In other words, the game was basically abandoning its Linux release. Before this fatal new InterWave Studios, the original developers from whom GameConnect took over, had announced a beta of the Linux version of the game. But thanks to perhaps all-of-a-sudden interest by big shot gaming companies and publishers in Linux, GameConnect has just made a public announcement on their Facebook page that a Linux version of the game is finally out of the beta and ready for public deployment.