Since Valve released the first stable version of Steam for Linux a year ago, the number of Linux-supported games has grown more than fivefold.
Valve's digital game distribution service now hosts 333 games for Linux, compared to 60 games last February. (Strangely, Steam's store page claims that 541 games are now available, but when you search the entire catalog it shows only 333 titles. We've asked Valve for clarification.)
Valve has pushed yet another update to its stable version which brings many audio related improvements. Some of the GNU/Linux client and Steam OS related improvements include addition of “an auto-detect step for audio outputs when booting SteamOS for the first time. You can change the selected output device using the Audio option under settings,” according to changelog.
The currently in-beta Jagged Alliance: Back in Action is due to be pushed out properly to Linux users on the 14th of February.
Valve has opened up their Steamworks virtual reality (VR) API and posted the code to GitHub.
I'm not really much of a computer gamer. That said, I'm both ashamed and oddly proud of the hours (probably thousands!) I spent playing Dune 2000 back when it was cutting-edge gaming technology. There's just something about real-time strategy games that appeals to those of us lacking the reflexes for the more action-packed first-person shooters. If you also enjoy games like Dune 2000, Starcraft, Warcraft, Civilization or other RTS classics, Warzone 2100 will be right up your alley.
Over time the GNU project grew as thousands of programmers throughout the world donated free software code to Stallman’s pet, causing everyone involved save lots of time and even more money. All that was left was a kernel to put the GNU project’s free, opensource software on. In comes Linus Torvalds.
Although its timetable may not always be ideal, Valve has come through for Linux users lately. Not only has it released a native Linux version of Steam (with many native games!), it also has expanded its Linux support as the basis for its standalone SteamBox. The first step toward a Steam-powered console is the operating system. Thankfully for nerds like me, Valve released its operating system (SteamOS) to the public.
In a move that will please developers Valve has opened up the source code to their VR API so anyone can now dive in.
The distribution of Steam keys to the Debian and Ubuntu developers is being handled by a third-party company called Collabora, which is consulting Valve in open source matters.
One of the Collabora employees, who is actually responsible for sending the keys and verifying the authenticity of the developers, has posted a very interesting blog message, detailing some of the techniques and emails from various scammers.
Valve has pushed another update to it’s Steam Client which brings many improvements to In-Home Steaming. Before you go ahead to download the client keep in mind that there is an issue with the updater which may download two or three times before ‘settling down’, as Sloken writes on the Steam Community page.