After years of rumours, months of teasing and weeks of waiting, SteamOS is finally here. The beta release of the gaming distro signalled the start of Valve’s tentative entry into the hardware market. The same day as the release, the first wave of Valve’s own Steam Machines went out. These beta units, while never truly meant to grace store shelves, are the first examples of many more third-party offerings to come. This massive step from Valve is making waves around the tech and games world, so we decided to talk to a few of the people that could help us truly understand the position Valve is in, and what their next move might be.
The OpenELEC makers usually follow the XMBC releases, but it's been a while since the last XBMC version. This doesn't mean that the devs will stay put and wait for changes to come from upstream. In fact, OpenELEC is a distro and there are other components that need to be updated and fixed, as necessary.
“This release includes some bugfixes, security fixes and improvements since& OpenELEC-4.0.5 . Besides the usual bugfixes and package updates we fixed boot issues on some AMD mainboards, added support for some more Intel, AR3k and ATH6k Bluetooth and WLAN devices, updated Kernel to 3.14.8 and updated the RaspberryPi firmware to include the last fixes and features. OpenELEC-4.0.6 is now the next stable release, which is a bugfix and securityfix release of the OpenELEC-4.0 series,” said the developers on the official website.
Up for your viewing pleasure today were some quick benchmarks done of the next-generation KDE desktop stack compared to the KDE 4.13.0 and Unity 7.2.1 desktops of Ubuntu 14.04 LTS.
For delivering some early preview figures of KDE Frameworks 5 with Plasma-Next, I used the Project Neon PPA recently to test out the full-screen Linux OpenGL gaming performance to see if it was affected differently than KDE4 or Unity. Much more in-depth testing will come when the next-gen KDE stack has been stabilized, but this should serve as some interesting preview figures.
Back in 2006, when I was contemplating a move from Windows to Linux, I knew I would have to give up computer games. This wasn’t because there were no games written for Linux, it’s just that they weren’t very good. Most of the best commercial games were (and still are) written for Windows, but that’s been changing dramatically over the last year, thanks to Steam, the Internet-based software distribution platform from Valve Corp.
The move to support Linux came fairly late but is drawing impetus from the top.
In July 2012, Valve managing director Gabe Newell had complained that Windows 8 was “a catastrophe for everyone in the PC space.”
Observing that many people still stayed away from Linux because of a lack of games, he said Valve was working to bring Steam titles to Linux as a hedging strategy.
FlightGear 3.0, an open source flight simulator that supports a variety of popular platforms and is developed by skilled volunteers from around the world, is available for download.
FlightGear aims to create a sophisticated and open flight simulator framework for use in research or academic environments, pilot training, or as an industry engineering tool. This is probably the only simulation of its kind on the Linux platform, especially in terms of complexity...