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Gaming

Leftovers: Gaming

Filed under
Gaming

Leftovers: Gaming

Filed under
Gaming

today's leftovers

Filed under
Software
Gaming
HowTos

Leftovers: Gaming

Filed under
Software
Gaming

today's leftovers

Filed under
Software
Gaming
HowTos

SparkyLinux GameOver Is a Winning Work-Play Combo

Filed under
GNU
Linux
Gaming

This SparkyLinux game edition builds in access to a large collection of popular games compiled for the Linux platform. It brings the latest game fare via the Steam and Desura platforms. It provides handy access from a quick launch bar to a dozen plus emulators to let you run top-line games from leading gaming boxes and platforms.

GameOver does not wimp out on providing all of the needed everyday computing tools found in other Linux distros, either. It provides nearly all of the standard Linux applications out-of-the-box, so you do not have to install them on your own.

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today's leftovers

Filed under
Software
Gaming
HowTos

Thanks For Making Games Faster: Top 10 Quotes from the Linux Kernel Developer Panel

Filed under
Linux
Gaming

Linux gamers owe a debt of gratitude to kernel developer Andy Lutomirski for his recent work getting 32-bit programs to run faster on a 64-bit kernel, said Greg Kroah-Hartman during the Linux kernel panel today at LinuxCon and CloudOpen North America.

“A lot of people thought, who cares? It turned out Valve cares,” Kroah-Hartman, a Linux kernel developer and Linux Foundation Fellow, said. All of their games are still 32-bit applications but Valve wanted them to run on the 64-bit architecture, he said.

“You just sped up all the gamers,” Kroah-Hartman said on stage to enthusiastic applause. “You made their machines run faster without realizing it. Thank you.”

“You're welcome,” said Lutomirski, a relative newcomer to kernel development.

Kroah-Hartman, who moderated the panel discussion, was joined on stage by Linux Creator Linus Torvalds as well as kernel developers Andrew Morton from Google, Shuah Khan from Samsung, and Lutomirski, a co-founder of AMA Capital Management. Their discussion covered a range of topics from the top challenges facing the kernel community, to the toughest bugs they've fixed and everything in between. Here are some of the highlights of the discussion, below. The full session will be available soon on the Linux Foundation YouTube channel.

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Leftovers: Gaming

Filed under
Gaming

Alienware: Steam Machine owners will "sacrifice content" for the sake of Linux

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GNU
Linux
Gaming

It’s been tough to parse Alienware’s position on the Linux-based SteamOS. At E3 they told us that the Steam Machine will increase Linux gamers by “20, 30 fold, overnight”. But with the first Steam Machines delayed into 2015, they’ve upstaged their own Linux box with a Windows-based living room PC: the Alienware Alpha.

So who would win in a fight, Alienware? A living room PC running Windows, or the same PC running SteamOS?

“It depends on what you’re looking for; there’s advantages to both,” said Alienware general manager Frank Azor. “[With] the Linux version I do think you’re going to sacrifice a little bit of content.”

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During Akademy 2014

This year there were lot of fast track (10 minutes) talks on different areas around KDE. All of them were quite interesting, some of them are: Bruno Coudoin talked about how and why GCompris moved to QtQuick with the support of KDE. What all challenges project faced while moving from GTK to Qt. Daniel Vrátil talked about his one year journey with Akonadi Martin Gräßlin gave an overview of current state of Kwin in adding Wayland support and future plans. Kevin Ottens talked about KDE craftsmen where analysis was on the way we handle our software production, how can we make our software even better. Kai Uwe Broulik talked about current status of Qt port on Android and iOS. Currently, 3 iOS apps in Apple store and 8 Android apps in Google play since December 2013. Read more

Leftovers: Software