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Games Leftovers

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Games: Full Metal Furies, RUINER, Humble Indie Bundle 19

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Valve Defends Debian-Based SteamOS

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  • Valve Reaffirms Commitment To Linux, SteamOS

    While there was a lot of hoopla recently about Valve removing the "Steam Machines" link from their main navigation on their website, Valve's Pierre-Loup Griffais has written a public post to reaffirm the company's commitment to Linux and SteamOS.

    While he acknowledges that Valve dropped the "Steam Machines" link as it wasn't getting much traffic, they are still committed to their Linux goals. "We're still working hard on making Linux operating systems a great place for gaming and applications. We think it will ultimately result in a better experience for developers and customers alike, including those not on Steam."

  • Valve confirms their continued support for Linux gaming

    It seems my recent article about Valve removing the link to the Steam Machines page caused quite a stir, so Valve have now confirmed their continued support for Linux gaming.

    Truthfully, I wasn't expecting my article to do anything, however I seem to have vastly underestimated just how many eyes there are on us now. Many larger tech and gaming sites picked it up from us like PC Gamer, Ars Technica (who amusingly called us a "fan site"), VG247 and so on. Many more sites then picked up the news from them (some claiming it was originally reported by others—oh well, can't win them all) and so it ended up as a much bigger story.

    We've had quite a lot of emails and notifications about this, including a Valve rep emailing us directly to link us to this post by Pierre-Loup Griffais, where they state that the removal of the Steam Machines link was part of a "routine cleanup" where it was removed based on "user traffic".

  • SteamOS, Linux, and Steam Machines

    We've noticed that what started out as a routine cleanup of the Steam Store navigation turned into a story about the delisting of Steam Machines. That section of the Steam Store is still available, but was removed from the main navigation bar based on user traffic. Given that this change has sparked a lot of interest, we thought it'd make sense to address some of the points we've seen people take away from it.

    While it's true Steam Machines aren't exactly flying off the shelves, our reasons for striving towards a competitive and open gaming platform haven't significantly changed. We're still working hard on making Linux operating systems a great place for gaming and applications. We think it will ultimately result in a better experience for developers and customers alike, including those not on Steam.

  • Valve Says It's Committed to Make Linux and SteamOS a Great Place for Gaming

    Valve has addressed the exaggerated disappearance of the Steam Machines section from the Steam Store that some users noticed last week, confirming Steam Machines, nor SteamOS and Linux support.

    Valve said that the Steam Machines section was delisted from the Steam Store navigation after a routine cleanup, but the page is still available here for those who want to purchase a gaming console powered by SteamOS, Valve's Debian-based GNU/Linux operating system for Steam Machines.

    User traffic has to do with the removal of the Steam Machines section from the main navigation bar of the Steam Store, and while it doesn't look like Valve plans to enable it again in the Steam Store navigation due to sluggish sales, it confirms their continued support for Linux gaming and SteamOS.

Games: Civilization VI, Train Valley 2, ATOM RPG, Mobility, Minit

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Games: Make Sail, Steam Machines, Parkitect

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  • Make Sail, the exploration and boat building adventure game is now in Early Access

    Make Sail [Steam, Official Site] is a game about building boats and adventuring across different islands, it's now in Early Access and here's some initial thoughts.

  • Valve Quietly Removes Steam Machines Section From Steam

    2018 is not the Year of the Linux Desktop—at least so far as Valve is concerned. Last month the company behind Steam quietly removed references to Steam Machines from their website.

  • Parkitect beta 5 is out with a night mode that makes your park look awesome

    Parkitect, the game that sucks away time like a black hole because it's just so lovely has become even more beautiful with beta 5.

    The biggest change comes with the visuals, as they've moved from a forward renderer to a deferred render, which they say has allowed them to use some modern tricks. The first of which, is Ambient Occlusion which is now an option, giving the visuals a bit more depth. They also overhauled the lighting and colour balance and enabled a slight tilt shift by default, all of which are options you can toggle.

Games: Steam, Everspace, Tower of Time, Get Wrecked, Polar Regions

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  • Steam Linux Usage Reportedly Hits 0.33% For March

    According to Valve, during March 2018 the Steam Linux market-share increased by 0.05%, to an overall market-share of 0.33%. Windows meanwhile is reported at 97.94% and macOS at 1.64%.

  • Everspace Is Officially Coming To Linux Soon

    The Everspace single-player 3D space shooter game has unofficially been available for Linux the past few months but the official Linux release is finally right around the corner.

    Everspace was released for Windows, macOS, and the game consoles back in May of last year while the Linux port has long been a work-in-progress. Everspace is powered by the Unreal Engine 4, so supporting Linux shouldn't have been too much of a problem. After being "unofficially" available for Linux, their next update is promoting Linux to having official support.

  • RPG Tower of Time has a big update to their Linux build, leaving Early Access this month

    I have to hand it to the development team behind Tower of Time [Steam], they're certainly putting in some effort to get their Linux version in top shape.

  • Vehicle combat game 'Get Wrecked' enters Early Access with Linux support, free to play

    Like driving around blowing people up in vehicles? How about a game that's free? Get Wrecked [Steam] might be worth a look for you.

    It's pretty darn rough, but even so it's actually somewhat amusing. It's nowhere near as bad as I expected, given that it's a fresh-faced and unfinished free to play title.

  • The Signal From Tolva has a free expansion with a new Polar Region to explore

    Big Robot Ltd has given all owners of The Signal From Tolva a big update with an entirely new area: The Polar Regions.

    This new free expansion will give you a new map to explore, new missions and a new story. There's new secrets to discover, some difficult combat and talk of a maze to complete at the end. The new campaign is actually set before the original and it has a new soundtrack too.

Games Leftovers

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Wine and Games: Wine Staging 3.5, GDC 2018, More FOSS From Valve

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  • Wine Staging 3.5 Released With Patches For BattlEye, Rise of the Tomb Raider

    Following Friday's debut of Wine 3.5, a new Wine-Staging release is now available that continues to carry close to one thousand patches on top of the upstream Wine code.

    Wine-Staging 3.5 was able to drop some of the patches now that the BCrypt patches have been upstreamed, but they still are dealing with around 950 experimental/testing patches for code not yet in Wine trunk.

  • VK_GOOGLE_display_timing May Be A Big Help For Vulkan Games

    In going through the GDC 2018 videos and slides now available, one of the most interesting sessions is Alen Ladavac of Croteam talking about frame stuttering and in particular how his company is working to overcome it thanks in part to Vulkan's VK_GOOGLE_display_timing extension.

    Croteam has been experimenting with Vulkan's VK_GOOGLE_display_timing extension in Talos Principle and Serious Sam Fusion for being able to obtain accurate timing information and to be able to schedule future frames appropriately. VK_GOOGLE_display_timing has been around since Vulkan 1.0.43 and allows for obtaining information on the presentation engine's display with timing information, etc.

  • Valve Publishes The Source To Their Game Networking Sockets Library

    A few days back we wrote about Valve to open-source their Steam networking sockets library and now that source code release has occurred.

    The "GameNetworkingSockets" project is a network transport layer for games with a TCP-inspired but messages-based protocol designed for reliability, supports bandwidth estimation and encryption, and other features for use by modern games. This library has already been in use for some games like Dota 2 and Counter-Strike: Global Offensive while now Valve has made it open-source under a BSD license and has also made it not dependent upon Steam so that it can be used independently and is cross-platform.

Games: Steam Machine Sunset, New Games for Linux, and Bugs in Games With Mono

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More in Tux Machines

today's howtos

Graphics: VC4 and AMDVLK Driver

  • VC4 display, VC5 kernel submitted
    For VC5, I renamed the kernel driver to “v3d” and submitted it to the kernel. Daniel Vetter came back right away with a bunch of useful feedback, and next week I’m resolving that feedback and continuing to work on the GMP support. On the vc4 front, I did the investigation of the HDL to determine that the OLED matrix applies before the gamma tables, so we can expose it in the DRM for Android’s color correction. Stefan was also interested in reworking his fencing patches to use syncobjs, so hopefully we can merge those and get DRM HWC support in mainline soon. I also pushed Gustavo’s patch for using the new core DRM infrastructure for async cursor updates. This doesn’t simplify our code much yet, but Boris has a series he’s working on that gets rid of a lot of custom vc4 display code by switching more code over to the new async support.
  • V3D DRM Driver Revised As It Works To Get Into The Mainline Kernel
    Eric Anholt of Broadcom has sent out his revised patches for the "V3D" DRM driver, which up until last week was known as the VC5 DRM driver. As explained last week, the VC5 driver components are being renamed to V3D since it ends up supporting more than just VC5 with Broadcom VC6 hardware already being supported too. Eric is making preparations to get this VideoCore driver into the mainline Linux kernel and he will then also rename the VC5 Gallium3D driver to V3D Gallium3D.
  • AMDVLK Driver Gets Fixed For Rise of the Tomb Raider Using Application Profiles
    With last week's release of Rise of the Tomb Raider on Linux ported by Feral Interactive, when it came to Radeon GPU support for this Vulkan-only Linux game port the Mesa RADV driver was supported while the official AMDVLK driver would lead to GPU hangs. That's now been fixed. With the latest AMDVLK/XGL source code as of today, the GPU hang issue for Rise of the Tomb Raider should now be resolved.

AMD Ryzen 7 2700X Linux Performance Boosted By Updated BIOS/AGESA

With last week's initial launch-day Linux benchmarks of the Ryzen 5 2600X / Ryzen 7 2700X some found the Linux performance to be lower than Windows. While the root cause is undetermined, a BIOS/AGESA update does appear to help the Linux performance significantly at least with the motherboard where I've been doing most of my tests with the Ryzen 7 2700X. Here are the latest benchmark numbers. Read more

GNU: The GNU C Library 2.28 and Guix on Android

  • Glibc 2.28 Upstream Will Build/Run Cleanly On GNU Hurd
    While Linux distributions are still migrating to Glibc 2.27, in the two months since the release changes have continued building up for what will eventually become the GNU C Library 2.28. The Glibc 2.28 work queued thus far isn't nearly as exciting as all the performance optimizations and more introduced with Glibc 2.27, but it's a start. Most notable at this point for Glibc 2.28 is that it will now build and run cleanly on GNU/Hurd without requiring any out-of-tree patches. There has been a ton of Hurd-related commits to Glibc over the past month.
  • Guix on Android!
    Last year I thought to myself: since my phone is just a computer running an operating system called Android (or Replicant!), and that Android is based on a Linux kernel, it's just another foreign distribution I could install GNU Guix on, right? It turned out it was absolutely the case. Today I was reminded on IRC of my attempt last year at installing GNU Guix on my phone. Hence this blog post. I'll try to give you all the knowledge and commands required to install it on your own Android device.
  • GNU Guix Wrangled To Run On Android
    The GNU Guix transactional package manager can be made to run on Android smartphones/tablets, but not without lots of hoops to jump through first.