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Games: Free/Libre Code

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  • Godot 3.0 Game Engine Preparing To Ship In Early 2018

    The Godot 3.0 game engine is preparing to ship early next year.

    Developers behind this open-source 2D/3D game engine had been preparing their big 3.0 release to happen around Christmas, but that didn't quite go as planned with the second beta shipping this week instead.

  • Dev snapshot: Godot 3.0 beta 2

    Edit 22.12.2017: Windows binaries (both the editor binaries and the export templates) have been replaced by versions without OpenMP support, the latter forcing the installation of the MS Visual C++ Redistributable 2017 to get the OpenMP DLL. If you downloaded export templates before 22.12.2017 at 23:59 UTC, we advise to download them anew to get the proper portable Windows binaries.

  • The Best Modern, Open Source Ports of Classic Games

    Looking for a bit of PC gaming nostalgia? You could dig those old floppy disks out of your closet…or you could grab the new, improved, open source versions of those games online for free.

    “Source ports” are older games like DOOM and SimCity that have been released as full open source code by their creators, then updated and improved by the community. The re-released games are passion projects, and almost always free to download on the PC. They typically include improved graphics, bug fixes, and new features, sometimes even entirely new weapons or game modes—perfect for a nostalgia trip that still feels fresh. They’re definitely worth a try if your Steam library is looking a bit dusty.

More on 'World in Conflict’ Source Code

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  • World in Conflict’s multiplayer server software is now open source

    The official Massgate servers were shut down in 2016, but the folks at have been keeping World in Conflict multiplayer up and running ever since. This release should help to expand those community efforts, by giving them increased access to the underlying technology of the original servers.

  • Ubisoft makes the World in Conflict multiplayer backend open source

    The alt-history RTS World in Conflict was released in 2007 by Massive Entertainment, and was very well-received, with high review scores, several "strategy game of the year" awards, and impressive initial sales. Despite that, it never got a full sequel (an expansion, Soviet Assault, was released in 2009) and while Ubisoft kept the multiplayer servers running for years after it acquired Massive, in early 2016 it finally pulled the plug.

    Earlier this month, Ubisoft made World in Conflict: Complete Edition free (initially until December 11, although it's since been extended to December 23), and now it's gone one step further by making Massgate, the multiplayer server software, open source. That means that anyone who wants to can take, use, and modify the software, without restriction or charge.

  • World in Conflict’s Multiplayer Backend is Now Open Source

    World in Conflict was released back in 2007, developed by Massive Entertainment and initially published by Sierra Entertainment. Massive Entertainment was put up for sale in 2008, and bought by Ubisoft, so the World in Conflict rights transferred over to them. Due to a dwindling player base, the online servers were shut down in December of 2015.

    That being said, people at revived the game’s multiplayer earlier this year. Ubisoft acknowledged World in Conflict for the first time since its servers shut down earlier this month when they made it free via a uPlay holiday promotion. Now, they have announced that they have made the source code of Massgate, World in Conflict’s multiplayer server software, open source.

Games: Future Games Select, TARTARUS, Civilization VI, Drawful 2, Jackbox Party Pack 4

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OpenGL vs. Vulkan Linux Gaming Performance Ending Out 2017

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For those wondering how the Vulkan vs. OpenGL performance is for various Linux games as we near the end of 2017, here are some test results from the benchmark-friendly Linux games that offer both OpenGL and Vulkan renderers. Tests were done with two Radeon graphics cards and two NVIDIA graphics cards using the latest available Linux GPU drivers.

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Games: World in Conflict, Steam 2017 Winter Sale, Forged Battalion, Towards The Pantheon, Move or Die

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Games: New Source Code, New Ports for GNU/Linux

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  • Ubisoft Allows World in Conflict Multiplayer To Go Open Source

    The awesome people over at took it upon themselves to maintain the online experience of the game and build a community around it, a journey that started in 2015. Their efforts and passion have inspired us to give back to you, the community, and what better time to do so. World in Conflict is currently free until December 23rd, head over to to redeem it now.

  • Ubisoft makes World in Conflict multiplayer backend open source

    The Massive Entertainment developed RTS title, World in Conflict, was back in the spotlight ten years after its launch when Ubisoft began giving the game away for free earlier this month. However, while the single-player portion is entirely functional, the game's official multiplayer servers were shut down back in 2015.

  • Curious Expedition: modding & open source

    After over 115,000 sold units, the creators of the award-winning indie game The Curious Expedition have released the game’s content for free on the open-source platform GitHub. This includes all the image files of the game, which is often praised for its unique and beautiful pixelart.

    “We have been successful with The Curious Expedition beyond our hopes and now want to give something back to the creative game development community. This is why we have decided to release our game’s content as open-source. We would like to encourage you to use the many image files for your own prototypes or gamejams. Your usage of our content can be completely unrelated to modding The Curious Expedition, as long as you adhere to the Creative Commons Attribution-NonCommercial 4.0 license,“ said Maschinen-Mensch co-founder Johannes Kristmann.

  • CorsixTH, the open source game engine for Theme Hospital has a fresh update out
  • You can now get The Dealer as a companion in Hand of Fate 2
  • A look at Linux gaming in 2017, an end of year review and Happy Holidays!

    As the year draws to a close, here's a look at what's happened in the Linux gaming world across 2017.

    Note: Since this is an overview, I will be linking to previous articles as a reference.

    My honest opinion is that Linux gaming is rather healthy, in fact, I would go so far as to say it’s holding rather steady. Far from the doom and gloom from the Steam Hardware Survey (which is currently rather interesting thanks to an influx of users from Asia), we’ve been getting a steady stream of Linux games from developers big and small.

  • The developer of strategy game 'TINY METAL' has said Linux is a 'priority'

    You might not remember, but TINY METAL [Steam] is a strategy game inspired by games like Advance Wars and the developer told us it would come to Linux. It's now out for Windows & Mac, but Linux is still firmly planned.

  • Hidden Folks had a sweet free 'Snow' content update, still makes me laugh

    I'm a huge fan of Hidden Folks [Steam], it's such a sweet and amusing hidden object game and it recently had a free content update.

    For those unfamiliar, it's like an animated verson of Where's Wally? (that's Where's Waldo? for the yanks). The most amusing part of the game, is that all the sound effects are mouth-made. That's right, the developers sat with a microphone making 1400+ stupid noises for our enjoyment.

  • Gory FPS 'Apocryph' now has a Linux test build to try, pretty damn good

    You might remember I wrote about the gory FPS 'Apocryph' [Steam, Official Site] and that the developer was planning a Linux version, well, they've put out a test build for Linux already.

    I've tested it out myself and it's actually pretty damn good. Performance wasn't amazing, but the game is still in development and this is an early test build, but it's extremely promising that it works so well this early on.

Games: Sudden Strike 4, 0 A.D., The Pillars of the Earth, Libretro

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Games: F1 2017, Solus, Prison Architect, Bridge Constructor Portal, Super Slime Arena

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  • RADV Has Cleared Out Its F1 2017 Vulkan Driver Bugs

    Samuel Pitoiset working on Valve's Linux GPU driver team has addressed the last of the minor F1 2017 rendering bugs encountered when using the open-source RADV Vulkan driver.

    Feral Interactive released F1 2017 last month as the first Vulkan-exclusive Linux game. RADV overall has been working out well for this game, but there have been some minor rendering issues coming up, particularly with Vega/GFX9 GPUs. In fact, RADV has competed with AMDGPU-PRO Vulkan performance in this particular game.

  • Solus Releases Updated Linux Steam Integration With Snapd Support

    One of several side projects by the Solus Linux distribution project has been linux-steam-integration as a means of a helper package to improve the integration of the Steam client and Steam games running on Linux. LSI applies workarounds and other optimizations to get Steam games running better on Linux.

    The Linux Steam Integration project's pillars are on upping the security, compatibility and performance of Steam Linux games. LSI is available not only for Solus but other Linux distributions like Arch and Fedora too. Out today is the Linux System Integration 0.7.2 release.

  • The 'Linux Steam Integration' project from Solus has an updated release with Snap package support

    Linux Steam Integration, the initiative from the Solus distribution developers has a fresh release showing how far their project to improve Steam on Linux has come.

    For those not clued up on it: Linux Steam Integration is a project to make Steam games and Linux play together a bit nicer. It comes with various optimizations and workarounds designed to fix issues in Steam and games, resulting in what should be a smoother gaming experience on Linux.

  • Prison Architect update 13 adds a new 'Warden Mode'

    Prison Architect [GOG, Steam, Official Site] is still being updated and this one is quite a big one adding a new Warden Mode where you play as a Warden while you build.

  • Bridge Constructor Portal released with same-day Linux support, some thoughts

    Bridge Constructor Portal [Steam] is the latest from developer ClockStone and publisher Headup Games that pulls in the Portal franchise from Valve. It’s now out, here’s some thoughts.

  • Super Slime Arena sounds like a manic party fighting game, coming to Linux next year

    During my usual midnight browsing of the Steam store, I came across Super Slime Arena [Steam, Official Site]. It's a 16-bit styled party fighting game for 2-50+ players and it looks mental.

Games Leftovers

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Games: Crashlands, Pygame, SteamVR On Linux

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  • The rather silly and quite good 'Crashlands' is now officially on Linux

    Crashlands [Steam, Official Site] is a silly story-driven crafting ARPG and as of today it's officially available for Linux gamers.

  • Using Pygame to move your game character around

    In the first article in this series, I explained how to use Python to create a simple, text-based dice game. In the second part, we began building a game from scratch, starting with creating the game's environment. And, in the third installment, we created a player sprite and made it spawn in your (rather empty) game world. As you've probably noticed, a game isn't much fun if you can't move your character around. In this article, we'll use Pygame to add keyboard controls so you can direct your character's movement.

    There are functions in Pygame to add other kinds of controls, but since you certainly have a keyboard if you're typing out Python code, that's what we'll use. Once you understand keyboard controls, you can explore other options on your own.

  • SteamVR On Linux Is Still In Frustratingly Rough Shape

    If you are exclusively using Linux for gaming, hopefully you aren't hoping for an HTC Vive this Christmas as the SteamVR support on Linux still leaves a lot to be desired. At the start of the year Valve finally put out their first SteamVR developer build for Linux and now nearly one year later, it still feels like a very rough beta.

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More in Tux Machines

PlayOnLinux For Easier Use Of Wine

PlayOnLinux is a free program that helps to install, run, and manage Windows software on Linux. It can also manage virtual C: drives (known as Wine prefixes), and download and install certain Windows libraries for getting some software to run on Wine properly. Creating different drives using different Wine versions is also possible. It is very handy because what runs well in one version may not run as well (if at all) on a newer version. There is PlayOnMac for macOS and PlayOnBSD for FreeBSD. Read

Linux Kernel: KPTI, SEV, CBS

  • Experimental KPTI Support For x86 32-bit Linux
    For the Kernel Page Table Isolation (KPTI) support currently within the Linux kernel for addressing the Meltdown CPU vulnerability it's currently limited to 64-bit on the x86 side, but for the unfortunate souls still running x86 32-bit operating systems, SUSE is working on such support.
  • AMD Secure Encrypted Virtualization Is Ready To Roll With Linux 4.16
    With the Linux 4.16 kernel cycle that is expected to begin immediately following the Linux 4.15 kernel debut on Sunday, AMD's Secure Encrypted Virtualization (SEV) technology supported by their new EPYC processors will be mainline. Going back to the end of 2016 have been Linux patches for Secure Encrypted Virtualization while with Linux 4.16 it will finally be part of the mainline kernel and supported with KVM (Kernel-based Virtual Machine) virtualization.
  • Deadline scheduler part 2 — details and usage
    Linux’s deadline scheduler is a global early deadline first scheduler for sporadic tasks with constrained deadlines. These terms were defined in the first part of this series. In this installment, the details of the Linux deadline scheduler and how it can be used will be examined. The deadline scheduler prioritizes the tasks according to the task’s job deadline: the earliest absolute deadline first. For a system with M processors, the M earliest deadline jobs will be selected to run on the M processors. The Linux deadline scheduler also implements the constant bandwidth server (CBS) algorithm, which is a resource-reservation protocol. CBS is used to guarantee that each task will receive its full run time during every period. At every activation of a task, the CBS replenishes the task’s run time. As the job runs, it consumes that time; if the task runs out, it will be throttled and descheduled. In this case, the task will be able to run only after the next replenishment at the beginning of the next period. Therefore, CBS is used to both guarantee each task’s CPU time based on its timing requirements and to prevent a misbehaving task from running for more than its run time and causing problems to other jobs.

Graphics: Mesa and AMDGPU

  • Mesa 17.3.3 Released With RADV & ANV Vulkan Driver Fixes
    Mesa 17.3.3 is now available as the latest point release for the Mesa 17.3 stable series. This bi-weekly point release to Mesa presents several RADV Vega/GFX9 fixes, various Intel ANV Vulkan driver fixes, a DRI3 fix, and random fixes to the OpenGL drivers like RadeonSI, Etnaviv, and even Swrast.
  • R600g "Soft" FP64 Shows Signs Of Life, Enabling Older GPUs To Have OpenGL 4 In 2018
    Most pre-GCN AMD graphics cards are still limited to OpenGL 3.3 support at this time due to not supporting FP64. Only the HD 5800/6900 series on R600g currently have real double-precision floating-point support working right now so at present they are on OpenGL 4.3 rather than 3.3, but those other generations may be catching up soon thanks to the "soft" FP64 code.
  • AMDGPU DC Gets More Raven Ridge Improvements, Audio Fixes
    Harry Wentland of AMD has sent out the latest batch of patches for the AMDGPU DC display code stack. Fortunately it lightens up the DRM driver by about six thousand lines thanks to removing some unused code. Besides gutting out a chunk of unused code, the DC code has a few audio fixes (no word yet on supporting newer audio formats with DC), fixes on driver unload, a "bunch" of continued Raven Ridge display updates, and various other code clean-ups.
  • AMDGPU Firmware Blobs Updated For Video Encode/Decode
    There are updated AMDGPU microcode/firmware files now available for recent Radeon GPUs. The updated firmware files now available via the main linux-firmware.git repository are centered around the video blocks: UVD video decoding, VCE video encode, and the new VCN video encode/decode block with Raven Ridge.

Games: DRAG, Geneshift, Balloonatics and More