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Gaming

Wine and Games

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Gaming
  • [Wine] Packaging changes

    Today we want to announce some important changes regarding the Wine Staging packages provided at repos.wine-staging.com and dl.winehq.org. We completely reworked our build system to make the packages available sooner after a release and also added some new features, like downloading old packages for Debian / Ubuntu. The complete list of changes can be found in the announcement email on the Wine mailing list.

  • Planescape: Torment Enhanced Edition Announced for PC, Mac, Linux, and Mobile
  • Podcast #6 with Ethan Lee, Porter on Fez, Transistor

    Have you ever played Fez on Linux ? Transistor ? Speed Runners ? Shenzen I/O ? Bastion ? or more recently, Owlboy ? Well if you have, you have benefited from the work of Flibitijibibo who is directly responsible for the port of such titles to your platform.

Games for GNU/Linux

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Gaming

Day of Infamy, CRYENGINE, and Performance Tools

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Graphics/Benchmarks
Gaming

Leftovers: Gaming

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Gaming

Leftovers: Gaming

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Gaming

Leftovers: Gaming

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Gaming

Games for GNU/Linux

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Gaming
  • It looks like we may be getting a Planescape Torment Enhanced Edition

    Back in January Beamdog was looking for testers on a new game. Now the Planescape website has a countdown timer. It's legitimate too, as tweeted by the Beamdog and the D&D twitter accounts.

  • RTS game 'Deadhold' could come to Linux, considering an experimental Beta

    The developers of Deadhold [Steam, Official Site] want to support Linux and they are thinking about releasing an experimental Linux Beta.

  • Ten amazing Linux games you can play without WINE

    Those of us who have taken up the mantle of a Linux gamer know that our path is rarely easy. For a long time, few games were released for our chosen platform. Those that were shipped riddled with bugs, compatibility issues and rarely worked out of the box. Getting games to work require using WINE and deeply complex almost arcane workarounds to force windows games to work on our quirky systems. Unfortunately, games rarely worked well and usually required hours of complex tweaking in order to get them to function properly. To top this all of, there were graphics driver problems, optimization issues, peripherals rarely worked out of the box and our lives were generally difficult.

Games and CodeWeavers/Wine

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Gaming
  • A Snapshot of Linux Gamers, Just One Year Ago

    It’s about time we share the analysis of that Q1 2016 survey (fielding occured in March last year), especially as we are about to launch the Q1 2017 one pretty, pretty soon. That way we will be able to compare how things have changed over the course of 12 months. As usual, the whole disclaimer about online surveys is valid here (data is only as good as your n size, the appropriateness of your sampling, and the quality of the responses, etc…), but assuming it’s not all that bad and all that unreliable, let’s dig in the results. As a reminder, most of the respondents for this survey were recruited through the r/linux and r/linux_gaming subreddits, as well as the readership of BoilingSteam. This is not our first survey, and you can see our previous ones done in the second quarter of 2015, and the following one in the last quarter of 2015.

  • Slime-san Coming To PC, Mac and Linux

    Headup Games and Fabraz proudly announce their upcoming action-platformer Slime-san for PC, Mac and Linux via Steam & Humble Bundle. Console releases will follow soon after. Jump and slime your way through 100 levels in a unique 5-colored, pixelated world and escape from a giant worm’s innards. Get your shopping done in Slumptown, a town full of survivors within the worm. Unlock different play styles, outfits, shaders and even multiplayer mini-games! Slime-san is developed by Fabraz, an independent development studio that also released the critically-acclaimed games Cannon Crasha and Planet Diver. Slime-san was minding his own business, sliming around in a peaceful forest when suddenly…A giant worm appeared and gobbled him up! Now deep within the worm’s belly, Slime-san has to face a decision: Be digested by the incoming wall of stomach acid... Or jump, slide and slime his way through the worm's intestines and back out its mouth!

  • CodeWeavers Announces CrossOver 16.2.0
  • The Wine Revolution is ON!

    As you know Codeweavers (and other WINE contributors) have been working on DX11 support for a while – they were supposed to have DX11 support by the end of 2016, but as with all complex projects, timelines tend to slip and only very DX11 titles could run a few months ago. Since then, there was no major announcement, but it seems that the progress has been very significant in the recent WINE versions (2.3 is already out).

Games for GNU/Linux

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Gaming
  • Cheese Talks: Star Wars Games

    This is a collection of excerpts from my recent Cheese Talks project on the history of Star Wars games focusing on titles that are available on Linux in some form or another.

  • A Game Boy emulator for the Apple Watch, RPG Maker comes to Linux, and more gaming news

    In this bi-weekly open gaming roundup, we take a look at a Game Boy emulator for your Apple Watch, RPG Maker for Linux, Star Citizen switching to Vulkan, and more open gaming news.

  • CrossOver 16.2 Supports Microsoft Outlook 2013, Improves Windows Compatibility

    CodeWeavers' Josh DuBois informed us via an email announcement that the CrossOver 16.2.0 commercial graphical user interface for Wine is now available for GNU/Linux and macOS operating systems.

    CrossOver 16.2.0 is not a major release of the application that lets Linux and Mac users install and use various apps and games designed for Microsoft Windows, but only a maintenance update that promises to further improve the core Windows compatibility layer, as well as to add better support for some popular applications.

Games and CrossOver

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Gaming
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today's leftovers

Graphics News

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GNOME News: Black Lab Drops GNOME and Further GNOME Experiments in Meson

  • Ubuntu-Based Black Lab Enterprise Linux 11.0.1 Drops GNOME 3 for MATE Desktop
    Coming about two weeks after the release of Black Lab Enterprise Linux 11, which is based on the Ubuntu 16.04.2 LTS (Xenial Xerus) operating system using the HWE (hardware enablement) kernel from Ubuntu 16.10 (Yakkety Yak), Black Lab Enterprise Linux 11.0.1 appears to be an unexpected maintenance update addressing a few important issues reported by users lately.
  • 3.26 Developments
    My approach to development can often differ from my peers. I prefer to spend the early phase of a cycle doing lots of prototypes of various features we plan to implement. That allows me to have the confidence necessary to know early in the cycle what I can finish and where to ask for help.
  • Further experiments in Meson
    Meson is definitely getting more traction in GNOME (and other projects), with many components adding support for it in parallel to autotools, or outright switching to it. There are still bugs, here and there, and we definitely need to improve build environments — like Continuous — to support Meson out of the box, but all in all I’m really happy about not having to deal with autotools any more, as well as being able to build the G* stack much more quickly when doing continuous integration.