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Gaming

SteamOS: interviews and review

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Interviews
Reviews
Gaming

After years of rumours, months of teasing and weeks of waiting, SteamOS is finally here. The beta release of the gaming distro signalled the start of Valve’s tentative entry into the hardware market. The same day as the release, the first wave of Valve’s own Steam Machines went out. These beta units, while never truly meant to grace store shelves, are the first examples of many more third-party offerings to come. This massive step from Valve is making waves around the tech and games world, so we decided to talk to a few of the people that could help us truly understand the position Valve is in, and what their next move might be.

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Leftovers: Gaming

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Gaming

OpenELEC 4.0.6 Is Now Based on Linux Kernel 3.14.8

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Linux
Movies
Gaming

The OpenELEC makers usually follow the XMBC releases, but it's been a while since the last XBMC version. This doesn't mean that the devs will stay put and wait for changes to come from upstream. In fact, OpenELEC is a distro and there are other components that need to be updated and fixed, as necessary.

“This release includes some bugfixes, security fixes and improvements since& OpenELEC-4.0.5 . Besides the usual bugfixes and package updates we fixed boot issues on some AMD mainboards, added support for some more Intel, AR3k and ATH6k Bluetooth and WLAN devices, updated Kernel to 3.14.8 and updated the RaspberryPi firmware to include the last fixes and features. OpenELEC-4.0.6 is now the next stable release, which is a bugfix and securityfix release of the OpenELEC-4.0 series,” said the developers on the official website.

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Leftovers: Gaming

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Gaming

Linux Gaming Benchmarks With Plasma-Next, KDE Frameworks 5

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Graphics/Benchmarks
Linux
Gaming

Up for your viewing pleasure today were some quick benchmarks done of the next-generation KDE desktop stack compared to the KDE 4.13.0 and Unity 7.2.1 desktops of Ubuntu 14.04 LTS.

For delivering some early preview figures of KDE Frameworks 5 with Plasma-Next, I used the Project Neon PPA recently to test out the full-screen Linux OpenGL gaming performance to see if it was affected differently than KDE4 or Unity. Much more in-depth testing will come when the next-gen KDE stack has been stabilized, but this should serve as some interesting preview figures.

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Leftovers: Gaming

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Gaming

Linux gaming

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GNU
Linux
Gaming

Back in 2006, when I was contemplating a move from Windows to Linux, I knew I would have to give up computer games. This wasn’t because there were no games written for Linux, it’s just that they weren’t very good. Most of the best commercial games were (and still are) written for Windows, but that’s been changing dramatically over the last year, thanks to Steam, the Internet-based software distribution platform from Valve Corp.

The move to support Linux came fairly late but is drawing impetus from the top.

In July 2012, Valve managing director Gabe Newell had complained that Windows 8 was “a catastrophe for everyone in the PC space.”

Observing that many people still stayed away from Linux because of a lack of games, he said Valve was working to bring Steam titles to Linux as a hedging strategy.

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today's leftovers

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Software
Gaming

Leftovers: Gaming

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Gaming

Leftovers: Games

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Gaming
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Intel Beignet Is Working Out Surprisingly Well For OpenCL On Linux

Beignet is the project out of Intel's Open-Source Technology Center for exposing GPGPU/compute capabilities out of Ivy Bridge hardware and newer when using a fully open-source Linux stack. While Beignet differs greatly from Gallium3D's Clover state tracker, this Intel-specific open-source OpenCL implementation is working out quite well for Ubuntu Linux. While I've been writing about Intel's Beignet project since early 2013, it's probably been about a year now since I tried out the code, which is developed by Intel's OTC graphics team in China. This weekend I tried out Beignet v0.9.2 as trying out the newest Intel OpenCL code has been on my TODO list for a while and it's been working out rather well in my initial tests. Read more