freegamer.blogspot: I don't like gravity shooters. In fact I don't like them so much I don't play them. They require more precision and skill than I want to give and are unforgiving. It is ridiculous that I like one gravity shooter though.
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ostatic.com: I'm always on the look-out for great kids applications to help entertain my very active grandchildren during their weekly overnight visits. That's why when I heard of Color by Numbers I just had to test it.
freegamer.blogspot: We recently featured another air race kind of game, but this on has much more eye-candy. And believe it or not, but it is made with Blender3d 2.49b's game engine.
maximumpc.com: Fear is subjective. What scares ones person might not scare another. Horror, as a genre, encompasses a wide palette of emotions, from disgust to fear to unease, and two recent games show just how many chords it can strike.
tirania.org: Three years ago, we were almost laughed out of the Game Developer Conference Show floor.
freegamer.blogspot: Xenogears is one of my favorite games of all time. For those of you who are unfamiliar with it, it was a Japanese RPG for the Sony PS1 in 1998. Xenogears was never really finished. Painfully, these issues apply in even greater force to non-commercial game projects.
joystiq.com: The charitable, almost casually presented collection of indie games, The Humble Indie Bundle, was born from an earnest approach to customer service. Wolfire Games offered a user-determined price point, ditched DRM, shared earnings with charity organizations and targeted multiple platforms -- including Windows, Mac OS and Linux -- when it launched the first Humble Indie Bundle in May 2010.