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Gaming

Leftovers: Gaming

Filed under
Gaming

Leftovers: Games

Filed under
Gaming

Leftovers: Games

Filed under
Gaming

Linux Gaming: If You Build It, Will They Come?

Filed under
Linux
Gaming

For long-suffering Linux users who have endured the dearth of high-quality action games on their open source desktops, the wait for better game developer support soon may be over.

New technology is making Linux more attractive to game makers. In fact, it may keep Linux under the hood, so players will have no clue Linux is inside.

Until now, game makers have relied primarily on Windows PCs and gaming consoles powered by proprietary alternatives to the Linux OS. However, Linux-based systems specially designed for gaming are on the rise.

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Leftovers: Gaming

Filed under
Gaming

Leftovers: Gaming

Filed under
Gaming

GOG.com Now Supports Linux!

Filed under
Linux
Gaming

A while ago, we've announced our plans to add Linux support as one of the features of our digital platform, with 100 games on the launch day sometime this fall. We've put much time and effort into this project and now we've found ourselves with over 50 titles, classic and new, prepared for distribution, site infrastructure ready, support team trained and standing by, and absolutely no reason to wait until October or November. We're still aiming to have at least 100 Linux games in the coming months, but we've decided not to delay the launch just for the sake of having a nice-looking number to show off to the press. It's not about them, after all, it's about you. So, one of the most popular site feature requests on our community wishlist is granted today: Linux support has officially arrived on GOG.com!

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First Commercial Web Games Launch Leveraging Mozilla-Pioneered Technology

Filed under
Moz/FF
Gaming

Mozilla is proving the Web is a powerful gaming platform by creating new technologies and developer tools that enable game creators to port their popular titles to the Web. One of the trailblazers using these technologies is Trendy Entertainment, which is leveraging Emscripten and asm.js to bring its highly popular Dungeon Defenders title to the Web. Trendy announced today it will release a version of Dungeon Defenders Eternity featuring the same visuals and gameplay as the native desktop version, but available on the Web at near native speeds. Later today, the full game will be available to buy on Steam.

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Leftovers: Gaming

Filed under
Gaming

NVIDIA Releases K1-Powered Shield Tablet & Controller

Filed under
Android
Gaming

NVIDIA announced this morning their new Shield Tablet and Shield Controller. The new Shield Tablet is a $299 Android tablet that's great for gaming and is mighty powerful with using the Tegra K1 SoC.

With being powered by the Tegra K1, the CPU and graphics performance is mighty powerful for the tablet with its Kepler-based GPU and four Cortex-A15 processor cores. The Shield Tablet has an 8-inch, 1920 x 1200 display and the WiFi version with 16GB of storage is going to sell for $299 USD.

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Android Leftovers

GNOME News

  • The future is here
    Nautilus from master, updated everyday, parallel installable, in less than 3 minutes. I cannot believe this is possible. Note that due to be sandboxed with no permission handling there are things that are not working, like opening with an application. For someone not aware of the whole platform and the Linux desktop, it’s difficult to see how many implications this bring to us and the changes that will allow in the upcoming months. This truly changes the game for GNOME (and any other desktop) as a project and platform, including 3rd party developers and companies using Linux desktops or that want to support it.
  • GUADEC’16 report
    I got a chance to attend GUADEC’16 which happened in Karlsruhe, Germany from 11 – 17 August. I stayed for the whole duration including Workshop Day, core days and the later BOF days which were very learning. I’m grateful to my mentor David Woodhouse who guided me all the time. I thank GNOME community for giving me the chance to speak at intern lightning talk and i tried my best to present my project in front of those great people. I hope to get a chance someday again to speak up. We have finished our GSoC project so i am free now to wander around to find some more places and tasks in GNOME’s huge shelter. My experience of attending GUADEC was awesome, despite being a less speaker i was very comfortable to talk and interact to people in the community. I made some new friends in the community and i came to know a lot more about it. I loved attending social events after the long day of great and motivating talks. I am thankful to the GUADEC organizers, i didn’t feel any problem for a second staying 6,000 kms away from home.
  • GUADEC 2016
    I came back from Karlsruhe last week, where GUADEC 2016 took place. It was a wonderful event. Even though it was only my second GUADEC, I felt at home in this community, meeting with old and new friends.
  • Summer Talks, PurpleEgg
    The topics were different but related: The Flock talk talked about how to make things better for a developer using Fedora Workstation as their development workstation, while the GUADEC talk was about the work we are doing to move Fedora to a model where the OS is immutable and separate from applications. A shared idea of the two talks is that your workstation is not your development environment environment. Installing development tools, language runtimes, and header files as part of your base operating system implies that every project you are developing wants the same development environment, and that simply is not the case.

Fedora News

  • UDP Failures and RNGs
  • F24-20160823 updated Live isos
    New Kernel means new set of updated lives. I am happy to release the F24-20160823 updated lives isos.
  • Curse you, Jon Masters! Why do you always have to be right!
    Long story short, Fedora 24 came out and I'm given the taste of the same medicine: the video on the ASUS is completely busted. I was able to limp along for now by using the old kernel 4.4.6-301.fc23, but come on, this is clearly a massive regression. Think anyone is there to bisect and find the culprit? Of course not. I have to do it it myself. So, how did F24 ship? Well... I didn't test beta versions, so I don't have much ground to complain.
  • Communication Anti-Patterns
  • Autocloud: What's new?
    Autocloud was released during the Fedora 23 cycle as a part of the Two Week Atomic Process. Previously, it used to listen to fedmsg for successful Koji builds. Whenever, there is a new message the AutocloudConsumer queues these message for processing. The Autocloud job service then listens to the queue, downloads the images and runs the tests using Tunir. A more detailed post about it’s release can be read here. During the Fedora 24 cycle things changed. There was a change on how the Fedora composes are built. Thanks to adamw for writing a detailed blogpost on what, why and how things changed.