Linux's gaming potential is about more than SteamOS and blockbuster ports. Earlier this year, GOG.com announced plans to bring a bevy of classic games to Ubuntu and Mint Linux this fall, with more than 100 games expected to be available at launch. Expect them to work just fine with SteamOS when the operating system finally launches sometime in 2015, too.
Speaking of Steam, it's not the big-name games but the indies that are driving Steam for Linux's true growth. After launching with a mere 60 native games just over a year ago, Steam for Linux now stands at more than 300 games strong—tremendous growth in a very short time. More and more games—like Europa Universalis IV, and Amnesia: A Machine for Pigs, and Dota 2, and Starbound—are starting to launch Linux versions alongside Windows counterparts.
It's still not quite the year of Linux on the desktop, but one thing's for certain: Linux's gaming prospects are looking brighter than ever before.
Linux is slowly becoming a gaming alternative, but it's still a long way from consoles and Windows. How long will it take to see Linux represented at the E3 Expo in full effect, just like all the other platforms?
Making predictions is very hard, especially about the future. This simple statement from physicist Niels Bohr explains very well why it's difficult to anticipate what will happen in the world of technology. Some things evolve faster than we can predict and others seem to stagnate...
nterstellar Marines, a tactical FPS developed and published by Zero Point Software, has just received Linux support with the latest patch.
Interstellar Marines is a very promising first-person shooter and its developers said that they took inspiration from Half-Life, System Shock 2, and Rainbow Six 3: Raven Shield. The game has been built mainly as a multiplayer experience, but a limited single-player is also available.
The latest update for the Interstellar Marines also brought support for the Linux platform and it looks like this title aims to be one of the best-looking on the open source platform...
Valve has funded work by LunarG on a project codenamed "Glassy Mesa" to deliver potential performance improvements on the open-source Mesa graphics driver stack.
Glassy Mesa is an experimental project using LunarGLASS for plugging LLVM into Mesa for shader compilation and run-time improvements. LunarGLASS originated back in 2010 as using LLVM IR as the base intermediate representation for the shader and kernel compiler stack. LunarGLASS has performance potential via taking advantage of LLVM's many optimization passes.