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Gaming

Leftovers: Gaming

Filed under
Gaming

Leftovers: Gaming

Filed under
Gaming

Dear Valve and Steam Machines OEMs, you have it all wrong

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GNU
Linux
Gaming

Most of us reading this site want Steam Machines to do well. Not all of us will be interested in buying the hardware, but we're aware that its success is also tied to the success of Linux as a gaming platform, which is why I'm pretty miffed that the OEMs and Valve have messed it up.

Valve have done well with the controller and with making SteamOS pretty coherent and user-friendly, but messed it up when it came to defining what a Steam Machine actually is, leaving it open to interpretation. I've said this time and time again, but the original Steam Machines line-up was a complete mess. We had everything from $1500 PCs to ludicrously overpriced machines which didn't even have discreet graphics cards.

Even the best offerings fall short. Alienware's cheapest offering comes in at $450 (this should be the ideal price point in my opinion), but offers a mere 4GB RAM. If you want to scale this up to 8GB, you have to pay $750 since it also means upping the CPU to an i5. Does a GTX 960 need an i5 to do its thing? No, not really. You might get a few extra frames or do better in a more CPU-intensive game, but if one tries to step outside the worldview of a PC gamer and into one of a console gamer, then it doesn't take long to realise that those $200 aren't worth it, but $20 for an extra stick of 4GB RAM would be worth it.

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Games: Cold Beam, Unvanquished, Vendetta Online

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Gaming

Leftovers: Gaming and Graphics

Filed under
Graphics/Benchmarks
Gaming
  • Trying The Radeon RX 480 & R9 Fury With The AMDGPU Code For Linux 4.8

    With the main batch of Radeon/AMDGPU driver changes ready for DRM-Next that will in turn land for the Linux 4.8 kernel, I've begun testing this new code with various AMD GPUs. Here are my AMDGPU results when comparing Linux 4.7 Git to this code that's coming for Linux 4.8 with a Radeon R9 Fury and RX 480.

    Yesterday I built a fresh Ubuntu kernel of this new drm-next-4.8 Radeon/AMDGPU material merged back atop its Linux 4.7 drm-fixes code. This was pointed out by Alex in the forums due to not all of the drm-fixes being mainlined yet for the RX 480. If you are interested in trying out this Linux 4.7 drm-fixes + drm-next-4.8 kernel for Radeon/AMDGPU, you can find it on Phoronix.net: linux-image-4.7.0-rc5-4.8-next-plus-fixes_4.7.0-rc5-4.8-next-plus-fixes-1_amd64.deb.

  • Mesa 12 released, Vulkan for Intel, OpenGL 4.3 and more for open source graphics users

    Wow, Mesa 12 has officially been released and it's a huge release for them! Intel now supports Vulkan, their OpenGL is up to 4.3 and more.

  • Starbound to finally leave Early Access on July 22nd

    After a number of years in development Starbound is finally about to get a full release and I can't wait to play it in full!

    We actually ran a server for it a long while ago, so would you guys be interested if we ran a Linux gamer server again? If enough people are interested I will do it for sure as it will be nice to play it with others.

  • Have you seen Black Ice? A really rather cool hack and shoot FPS with Linux & SteamOS support

    Black Ice is a game I have followed for a long time (and personally purchased a copy) and it just released a rather nice update. If you're an FPS fan and looking for something to sink some time into, this could be what you need.

    It's rather different to any other FPS I've played before, as you go around hacking into different buildings with assorted difficulty levels, and from the hack a bunch of enemies spawn.

Leftovers: Gaming

Filed under
Gaming
  • Haven Moon rises today on Windows, Mac, and Linux

    The trailer and screenshots of Haven Moon show off some of its fantastical landscapes and machinery in crisp detail. What they don't show is that although rendered in real-time 3D, Roussel has designed the game to be played entirely with the mouse. Your journey across Seleos reveals a "calm and lonely place where you hear the sounds of the sea, the wind and the beautiful music." You'll also encounter a variety of puzzles that are fully integrated with the story and promise to be "not too hard nor too easy, just like the length of the adventure is made to be not too long nor too short. Everything is balanced to provide a light relaxing and peaceful experience, to spend a pleasant time in an imaginary world."

  • LucasArts’ Habitat Compiled and Preserved on Github in Historic Achievement

    It’s important for us, as gamers, to know our favorite medium’s past. Doing so informs us of what past developers did well, what they didn’t do well, what kinds of gaming experiences and knowledge manifest today in altered or re-interpreted forms, and which directions games might be heading both technically and conceptually. It’s especially important to learn about gaming’s past in our current era, where information is ephemeral and is especially prone to being misinterpreted due to rapid communications technologies. Institutions like the Museum of Art and Digital Entertainment (and the planned Videogame History Museum in Frisco, Texas) and websites like The Cutting Room Floor help us achieve that task in various ways. Source code repositories like Github, meanwhile, archive the essential components of specific games in more literal forms.

  • A classic MMO goes open source, The Other 99 comes to Linux, and more gaming news

Leftovers: Gaming

Filed under
Gaming

Leftovers: Gaming

Filed under
Gaming

Leftovers: Gaming

Filed under
Gaming

Leftovers: Gaming

Filed under
Gaming
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More in Tux Machines

GNU: The GNU C Library 2.28 and Guix on Android

  • Glibc 2.28 Upstream Will Build/Run Cleanly On GNU Hurd
    While Linux distributions are still migrating to Glibc 2.27, in the two months since the release changes have continued building up for what will eventually become the GNU C Library 2.28. The Glibc 2.28 work queued thus far isn't nearly as exciting as all the performance optimizations and more introduced with Glibc 2.27, but it's a start. Most notable at this point for Glibc 2.28 is that it will now build and run cleanly on GNU/Hurd without requiring any out-of-tree patches. There has been a ton of Hurd-related commits to Glibc over the past month.
  • Guix on Android!
    Last year I thought to myself: since my phone is just a computer running an operating system called Android (or Replicant!), and that Android is based on a Linux kernel, it's just another foreign distribution I could install GNU Guix on, right? It turned out it was absolutely the case. Today I was reminded on IRC of my attempt last year at installing GNU Guix on my phone. Hence this blog post. I'll try to give you all the knowledge and commands required to install it on your own Android device.
  • GNU Guix Wrangled To Run On Android
    The GNU Guix transactional package manager can be made to run on Android smartphones/tablets, but not without lots of hoops to jump through first.

Node.js 10.9 and npm milestone

  • Open Source Node.js Hits v10, with Better Security, Performance, More
    Speaking of which, the brand-new Node.js 10.0 is expected to soon support npm version 6 (currently Node.js ships with npm 5.7.x). The company npm Inc., which maintains the npm software package management application, today announced that major update, called npm@6. The npm company said its JavaScript software installer tool includes new security features for developers working with open source code.
  • Announcing npm@6
    In coordination with today’s announcement of Node.js v10, we’re excited to announce npm@6. This major update to npm includes powerful new security features for every developer who works with open source code. Read on to understand why this matters.

Openwashing: Sony, Scality and Ericsson

Voyage/Open Autonomous Safety (OAS) Now on GitHub

  • Voyage open-sources autonomous driving safety practices
    Dubbed Open Autonomous Safety, the initiative aims to help autonomous driving startups implement better safety-testing practices. Companies looking to access the documents, safety procedures and test code can do so via a GitHub repository.
  • Open-Sourcing Our Approach to Autonomous Safety
    Without a driver to help identify and mitigate failures, autonomous vehicle systems need incredibly robust safety requirements and an equally comprehensive and well-defined process for analyzing risks and assessing capabilities. Voyage models its safety approach after the ISO 26262 standard for automotive safety, taking the best practices from the automotive industry and applying them to autonomous technology. The automotive industry continues to reach for new levels of safety in manufacturing vehicles, and we are inspired by that approach.
  • Startup Voyage Wants to Open Source Self-Driving Car Safety
    Under what the company calls its Open Autonomous Safety initiative, Voyage is publishing information on its safety procedures, materials, and test code in a series of releases. The goal is to create an open-source library of safety procedures that multiple companies can use as a standard, a Voyage blog post said.
  • This startup’s CEO wants to open-source self-driving car safety testing
    The initial release, which Voyage calls Open Autonomous Safety (OAS), will take the form of a GitHub repository containing documents and code. The functional safety requirements are Voyage's interpretation of the ISO 26262 standard for automotive safety, updated for autonomous vehicles. "This is our internal driving test for any particular software build," says Cameron. "It lets us evaluate our designs and look for the different ways they can fail in the real world."