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Austrumi Linux Is Loaded With Language Laziness

Austrumi Linux contains all the necessary basic programs for work and entertainment. It boots from CD, flash drive or a hard drive installation and can be used on servers and workstations. Austrumi Linux is not well known, but it checks most of the usability boxes. The only technical requirement is the ability to burn the ISO to a DVD or USB. Do not expect much from the Austrumi web site. It is poorly designed and has no information about using the distro or getting help. Several of the pages are blank or not there. Beyond that process, just turn on the computer and use Austrumi. No installation is needed. Nor is there any need for system configurations. Of course, that all depends on whether Latvia is your native language. Read more

Audiocasts/Shows: BSD Now, Self-Hosted, Ubuntu Podcast and TLLTS

Zenwalk 15.0 - milestone 2020 07 02 is ready

Once a year, Zenwalk Current is considered stable enough for a "milestone" release, here's Zenwalk 15 milestone 2020. Based on Slackware Current July 2020, Zenwalk 15 milestone 2020 is fully compatible. As usual, the goal is to provide fast simple setup, refined desktop, selection of the best apps, ease of use, with full respect of the Slackware philosophy. Read more

Graphics: Intel, Weston, NVIDIA and AMD

  • Intel's IGC 1.0.4241 Graphics Compiler Adds DG1 Platform Support

    Significant with this new version of the IGC compiler is the DG1 platform is supported, their first graphics card. IGC already supported Gen12/Xe while now the initial bits are in place for the forthcoming DG1 discrete graphics card. For weeks now we've been seeing Intel's many open-source developers posting new DG1 enablement patches from the Linux kernel through their Mesa stack to the media encode/decode driver and now working its way into DG1 for their compute stack. Obviously you also need to be running on the future Linux 5.9 kernel and more for getting this DG1 support all aligned but at least the IGC side work is now in place.

  • Weston 9.0 release schedule
    Hi all,
    
    Here is the release schedule for Weston 9.0, the next major version:
    
    - Alpha: July 30th, in 4 weeks
    - Beta: August 13th
    - RC1: August 27th
    - First possible release: September 3rd
    
    Package maintainers are encouraged to pick up the pre-releases to make
    sure packaging can be tested (and fixed) before the stable release.
    
    Let me know if there's something in particular you want merged for 9.0.
    
    Thanks,
    
    Simon Ser
    
  • Wayland's Weston 9.0 Aims For Release In Early September

    With Weston 8.0 having shipped in January, Wayland developers are beginning to prepare for the next feature release of this reference Wayland compositor. Simon Ser has once again stepped up to take over Weston release management duties. He is planning to tag the Weston 9.0 Alpha at the end of June, a Weston 9.0 Beta in mid-August, and a first release candidate at the end of April. If all goes well he hopes to ship Weston 9.0 on 3 September but could be delayed by some days if additional release candidates are warranted.

  • LLVMpipe Gallium3D Driver Now Exposes OpenGL 4.0

    The LLVMpipe Gallium3D driver that provides a software/CPU-based OpenGL implementation for running on systems as a fallback path when no GPU / hardware OpenGL driver is available, a vendor-neutral path for debug purposes, and similar use-cases, now has OpenGL 4.0 support.

  • NVIDIA Video Codec SDK 10 Brings Few Changes For This Proprietary Library

    NVIDIA has quietly released Video Codec SDK 10 as the newest version of their proprietary video encode/decode implementation designed for their GPUs. [...] NVIDIA has already contributed to FFMpeg support for using the new NVENC presets, multi-pass encode modes, and low-delay key frame scaling for this video library as part of the Video Codec SDK 10 support. A follow-up commit added additional H.264 levels now supported.

  • RadeonSI Switches To Make Greater Wave64 Use On Navi

    While RDNA/Navi brought Wave32 support, the open-source RadeonSI Gallium3D driver for Linux has decided to switch to make greater use now of Wave64 for more shaders. [...] The change to use Wave64 for more shader stages was merged this week for Mesa 20.2. The commit does add the new "nggctess" perf flag for always using NGG culling for tessellation, complementing the existing nggc (for always using NGG culling) and nonggc for disabling NGG culling.

  • Mike Blumenkrantz: Binding Locations

    So let’s get down to pixels. The UBO indexing is now fixed-ish, which means moving onto the next step: setting up bindings for the UBOs. A binding in this context is the numeric id assigned to a UBO for the purposes of accessing it from a shader, which also corresponds to the uniform block index. In mesa, this is the struct nir_variable::data.binding member of a UBO. A load_ubo instruction will take this value as its first parameter, which means there’s a need to ensure that everything matches up just right.