Good news for Arma 3 [Steam] fans today, as Bohemia Interactive have released their next roadmap. They have stated work is going to continue on the Linux version! Not only that, but they are going to make Arma 3 64bit too.
If you hit up the Steam top sellers list, pretty much all the games from non-indies are Windows only. Which is understandable, given the economics of supporting Mac and Linux. So when a triple-A does take the effort to port its software, it often comes as a surprise. As is the case with Mad Max from Avalanche Studios, which came out yesterday with versions for these neglected platforms.
The announcement itself is nothing major, stating that if you already own the game, then the non-Windows versions are available immediately at no extra cost (which is expected, really).
What’s more interesting is the graphics hardware supported. On Mac, both NVIDIA and AMD are good, while those with Intel GPUs having a hard time of it. Fair enough.
An Intel developer has published testing patches for providing a SoundWire bus driver within the Linux kernel, which implements the MIPI SoundWire 1.1 specification.
For those unfamiliar with SoundWire as was I when coming across these patches, "The SoundWire protocol is a robust, scalable, low complexity, low power, low latency, two-pin (clock and data) multi-drop bus that allows for the transfer of multiple audio streams and embedded control/commands. SoundWire provides synchronization capabilities and supports both PCM and PDM, multichannel data, isochronous and asynchronous modes. SoundWire does borrow a number of concepts from existing interfaces such as HDAudio, AC97, SLIMbus, which already provide control/audio on the same wires, or legacy interfaces such as I2C/I2S, TDM, PDM."
The perf code for Linux 4.10 is set to receive a new "c2c" tool.
The C2C tool within the perf subsystem is aimed to track down cacheline contention and has already been used by developers in tracking down false sharing of large applications, readers/writes to cachelines, and related information to assist NUMA shared-memory applications.
Those building microservices at scale understand the role and importance of distributed tracing: after all, it’s the most direct way to understand how and why complex systems misbehave. When we deployed Dapper at Google in 2005, it was like someone finally turned the lights on: everything from ordinary programming errors to broken caches to bad network hardware to unknown dependencies came into plain view.
On October 20, 2016, Nvidia published a new Beta graphics driver for the Linux platform, adding support for some new GPUs the company launched recently, as well as various improvements and bug fixes.
The Nvidia 375.10 Beta is now available for early adopters, but we don't recommend installing it just yet if you're looking for a stable and reliable gaming experience, adding support for Nvidia's recently announced Nvidia GeForce GTX 1050 and GeForce GTX 1050 Ti graphics cards, as well as Nvidia Quadro P6000 and Nvidia Quadro P5000 GPUs.
Another interesting change implemented in the new Beta video driver, which should hit the stable channels next month, is the addition of two new X11 configuration options, namely ForceCompositionPipeline and ForceFullCompositionPipeline, overriding the MetaMode tokens with the same names.
After giving us Mad Max, today, October 21, 2016, UK-based video game publisher Feral Interactive made another awesome announcement for GNU/Linux gamers: Deus Ex: Mankind Divided is coming on the 3rd of November.
And we thought that Mad Max was the biggest news of the year for Linux gamers, right? Well, wrong, as in just two weeks from the moment of writing this article we'll be able to play the superb Deus Ex: Mankind Divided action role-playing stealth video game on our Linux-powered gaming rigs.
Seriously, what the heck Feral Interactive! First Dawn of War II, then Mad Max and very quickly after Deus Ex: Mankind Divided!
That's right, Deus Ex: Mankind Divided is launching on SteamOS & Linux on the 3rd of November!