Over the last 19 years, the Open Source Initiative (OSI) has been the steward of the Open Source Definition (or OSD), establishing a common language when discussing what it means to be an Open Source license, and a list of licenses which are known to be compatible with the OSD.
This is taken to its logic next step this year, with the OSI providing a machine readable publication of OSI approved licenses at api.opensource.org. This will allow third parties to become license-aware, and give organizations the ability to clearly determine if a license is, in fact, an Open Source license, from the authoritative source regarding Open Source licenses, the OSI.
The Linux and OS X builds of Valve's Counter-Strike: Global Offensive are finally 64-bit!
While it's not as exciting as moving over to the Source 2 Engine and introducing a Vulkan rendering back-end, Counter-Strike: Global Offensive at least now is shipped as a 64-bit binary.
Feral Interactive has made the Linux port of the F1 2015 Formula One racing game available now via the Steam Store and their own Feral Store.
F1 2015 is a racing game released for Windows and other platforms last year. This game was made by the folks at Codemasters and uses the EGO Engine 4.0. As covered already, Feral recommends a GeForce GTX 970 or better to play this game. The minimum GPU requirement is a GT 640. Feral hasn't communicated any details yet about Mesa/Gallium3D or AMDGPU-PRO support for this game.
With today's release of F1 2015 for Linux as the popular Formula One racing game, only NVIDIA graphics are listed as supported but I decided to try this game anyways with the AMDGPU-PRO and RadeonSI Gallium3D drivers.
I tried today's F1 2015 Linux release with both a Radeon R9 285 and R9 Fury. I started with the AMDGPU-PRO 16.20.3 driver release from last week.
Immediately after announcing the Tomb Raider 2013 1.1.1 patch for Linux gamers, Feral Interactive had the great pleasure of announcing the official launch of the F1 2015 racing game for SteamOS and Steam on Linux.
Earlier this week I published some Dota 2 Vulkan vs. OpenGL benchmarks with AMD Radeon and NVIDIA GeForce graphics cards under Linux. Since then I received some feedback from Valve with regards to Dota 2 on the Source 2 Engine testing along with a better demo to use for benchmarking and also using the latest Dota 2 Vulkan DLC updates. So here is a fresh look at the OpenGL vs. Vulkan performance for this popular Valve game on an assortment of NVIDIA and AMD graphics cards.
Today, May 26, 2016, Feral Interactive, the video game published for GNU/Linux and Mac OS X operating systems, announced the availability of a new patch for the Linux port of the Tomb Raider 2013 reboot.
Following a two-week trial, a federal jury concluded Thursday that Google's Android operating system does not infringe Oracle-owned copyrights because its re-implementation of 37 Java APIs is protected by "fair use." The verdict was reached after three days of deliberations.
"Ladies and gentlemen of the jury, listen to your verdict as it will stand recorded," said the court clerk, before polling each of the ten men and women on the jury.
There was only one question on the special verdict form, asking if Google's use of the Java APIs was a "fair use" under copyright law. The jury unanimously answered "yes," in Google's favor. The verdict ends the trial, which began earlier this month. If Oracle had won, the same jury would have gone into a "damages phase" to determine how much Google should pay. Because Google won, the trial is over.
"I salute you for your extreme hard work in this case," said US District Judge William Alsup, who has overseen the litigation since 2010. "With the thanks of your United States District Court, you are now discharged. I would like to come in the jury room and shake each of your hands individually."
Four of the ten jurors declined to comment to reporters gathered in the hallway. The other six went out through a back exit.
"We're grateful for the jury's verdict," said Google lead lawyer Robert Van Nest before getting into the elevator with Google's in-house lawyers. "That's it." Oracle attorneys had no comment.
Today, a jury in California's Northern District federal court declared that Google's use of copyright-protected code in Android was fair use, freeing it of any liability. Oracle, which controls the copyright on the code, had been seeking $9 billion for the use of the code.
The case centers around an API developed by Java and owned by Oracle, which allows outside programs to easily interact with Java programs. Android uses the same API, and in 2014 a federal appeals court ruled that Oracle has a valid copyright claim on the API code, potentially putting Google on the hook for billions of dollars in damages. (The Supreme Court declined to hear the appeal.) In the latest round, Google argued that Android's reimplementation of the API constituted fair use, which would allow use of the code without invalidating Oracle's copyright. Ultimately, the jury found that case convincing.