Not every computer owner would be as pleased as Andrew Wheeler that their new machine could run "all weekend" without crashing.
But not everyone's machine is "The Machine," an attempt to redefine a relationship between memory and processor that has held since the earliest days of parallel computing.
Wheeler is a vice president and deputy labs director at Hewlett Packard Enterprise. He's at the Cebit trade show in Hanover, Germany, to tell people about The Machine, a key part of which is on display in HPE's booth.
HPE has tweaked the Linux operating system and other software to take advantage of The Machine's unusual architecture, and released its changes under open source licenses, making it possible for others to simulate the performance of their applications in the new memory fabric.
The Eudyptula Challenge is a series of programming exercises for the Linux kernel. It starts from a very basic "Hello world" kernel module, moves up in complexity to getting patches accepted into the main kernel. The challenge will be closed to new participants in a few months, when 20,000 people have signed up.
Not long ago, if a major corporation were to take out membership in an open source project, that would be big news -- doubly so for a company whose primary business isn't tech related. Times have changed. These days the corporate world's involvement in open source is taken for granted, even for companies whose business isn't computer related. Actually, there's really no such thing anymore. One way or another, computer technology is at the core of nearly every product on the market.
So it wasn't surprising that hardly anyone noticed earlier this month when Daimler AG, maker of Mercedes-Benz and the world's largest manufacturer of commercial vehicles, announced it had joined the Open Invention Network (OIN), an organization that seeks to protect open source projects from patent litigation. According to a quick and unscientific search of Google, only one tech site covered the news, and that didn't come until a full 10 days after the announcement was made.
What a week! Tumbleweed once again is the first (to my knowledge) to ship the just released GNOME 3.24.0 as part of its main repository. Being shipped to the users in less than 48 hours since the official release announcement is something we can only do thanks to all the automatic building and testing AND the efforts put into the packages! If packagers would not be at the ball the whole time, this would not be possible. Even though the week has seen ‘only’ 4 snapshots (0317, 0318, 0320 and 0322) the changes delivered to the user base is enormous.
A shiny new version of open-source video editor Flowblade is available for download.
Flowblade 1.12 introduces a pair of new tools.
Progress has also been made towards creating a distribution agnostic .AppImage, though, alas, there are still kinks to be ironed out so you won’t find an app image of the current release.
Vivaldi's Ruarí Ødegaard announced today, March 24, 2017, the release and immediate availability of the first Release Candidate of the forthcoming Vivaldi 1.8 web browser for all supported platforms.
Dubbed as Vivaldi Snapshot 1.8.770.44, the Release Candidate of Vivaldi 1.8 is here to fix some last-minute bugs for the new History feature, which is the star of the new upcoming web browser release based on the latest Chromium 57 open-source project, as well as to improve the user interface zoom functionality.
GNOME 3.24 arrived a couple of days ago, and it's the biggest release of the popular desktop environment so far, shipping with lots of new features and improvements across all of its applications and components.
During its 6-month development cycle, we managed to cover all the major features implemented in the GNOME 3.24 desktop environment, but also the various improvements included in many of the apps that are usually distributed under the GNOME Stack umbrella.
Valve released a new stable Steam Client update for all supported platforms, including SteamOS, GNU/Linux, macOS, and Microsoft Windows, fixing some nasty issues, but also implementing various improvements.
For all platforms, the Steam Client March 23 update addresses a bug that prevented non-Steam game shortcuts from being saved during restarts of the desktop client, as well as a bunch of rare hangs and crashes that users reported after updating to the major Steam Client March 9 release.
I am delighted to announce that CodeWeavers has just released CrossOver 16.2.0 for both macOS and Linux. CrossOver 16.2 has many improvements to our core Windows compatibility layer and also specific enhancements for several popular applications.