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today's howtos

Leftovers: KDE

  • Happy 20th birthday, KDE!
    KDE turned twenty recently, which seems significant in a world that seems to change so fast. Yet somehow we stay relevant, and excited to continue to build a better future. Lydia asked recently on the KDE-Community list what we were most proud of.
  • SETI – Week of Information Technology
  • KDevelop for Windows available on Chocolatey now
    Which is already great in itself! But now it's also possible to install it via the super popular Windows package manager for Windows, Chocolatey.
  • colord-kde 0.5.0 released!
    Last official stable release was done more than 3 years ago, it was based on Qt/KDE 4 tech, after that a few fixes got in what would be 0.4.0 but as I needed to change my priorities it was never released. Thanks to Lukáš Tinkl it was ported to KF5, on his port he increased the version number to 0.5.0, still without a proper release distros rely on a git checkout.
  • Call for attendees Lakademy 2017
    As many of you know, since 2012 we organize the Lakademy, a sort of Latin American Akademy. The event brings together KDE Latin American contributors in hacking sessions to work on their projects, promo meetings to think KDE dissemination strategies in the region and other activities.
  • Plasma 5 Desktop on FreeBSD Branding
    The FreeBSD packages of KDE software — the KDE 4 desktop, and soon KDE Frameworks 5 and Plasma 5 Desktop and KDE Applications — have traditionally been shipped pretty much as delivered from the upstream source. We compile, we package, and there is very little customization we do as a “distro”. The KDE 4 packages came with a default wallpaper that was a smidgen different from the one shipped with several Linux distro’s. I think Ivan Cukic did that artwork originally. For Plasma 5 Desktop, we also wanted to do a tiny bit of branding — just the default wallpaper for new users, mind.
  • A bit on Tooling
    So on the weekend I also worked on updating Qt 5.6.1 to Qt 5.6.2 on FreeBSD, which involves using new and scary tools as well. Power tools, they can be really useful, or they can take off a finger if you’re not careful. In this case it was Phabricator, which is also used in KDE — but not everywhere in KDE. For FreeBSD, the tool is used to review updates to ports (the packaging instructions), so I did an update of Qt from 5.6.1 to 5.6.2 and we handled the review through FreeBSD’s Phab. The ports infrastructure is stored in SVN, so the review is relatively straightforward: update the ports-tree checkout, apply your changes, use arc to create or update a review request. I was amazed by how painless it was — somehow I’d been frightened. Using the tool once, properly, makes a big difference in self-confidence.
  • Krita 3.1 second beta.
    The Krita 3.1 beta come with a full features and fixes. The linux version to download your krita-3.0.91-x86_64.appimage.
  • Second Beta for Krita 3.1 Available
    We’re still fixing bugs like madmen… And working on some cool new features as well, but that’s for a later release. In any case, here is the second Krita 3.1 beta! Yes, you’re reading that correctly. Originally, we had planned to use 3.0.2 as the version for this release, but there is so much news in it that it merits a bigger version bump.


  • Consequences of the HACK CAMP 2016 FEDORA + GNOME
    I used to do install parties in order to promote the use of FEDORA and GNOME project since five years ago. As you can see more details in the Release Party FEDORA 17 for Fedora, and Linux Camp 2012, GNOME PERU 2013, GNOME PERU 2014...
  • GNOME Shell Making It Easy To Launch Apps/Games For Optimus / Dual GPU Systems
    With the GNOME 3.24 desktop that's currently in development the latest GNOME Shell code has support for easily letting the user launch an app on a dedicated GPU when applicable for handling NVIDIA Optimus use-cases of having integrated and discrete GPU laptops. When a dual-GPU system is detected, a menu item will be added to opt for "Launch using Dedicated Graphics Card", per this commit. The GNOME Shell change for supporting discrete GPUs was made and when the user opts to launch on the dedicated GPU, the DRI_PRIME=1 environment variable will automatically be set for that new program/game.