Language Selection

English French German Italian Portuguese Spanish


Awkward Dimensions Redux: An Awkward Steam Game To Try Out

Filed under

​Awkward Dimensions is a game about understanding someone’s life through dreams. It’s an indie game created and developed by Steven Harmon. He narrates his life + struggles, his happiness, and his determination not to give up his dream (a game developer) no matter what. Might get you inspired playing the game as it did to me.

Read more

Games: Crazy Justice, Shroud of the Avatar: Forsaken Virtues and More

Filed under

Games: Neverwinter Nights, STRAFE, Humble Indie Bundle and More

Filed under
  • Neverwinter Nights: Enhanced Edition is now officially out with day-1 Linux support

    For those that don't know, the original Neverwinter Nights actually did have a Linux version, although it wasn't officially supported and needed some manual tinkering to get working properly, so having an updated version that is supported is fantastic. Beamdog have done some good things for Linux gaming, giving us official support for Baldur's Gate: Enhanced Edition, Baldur's Gate II: Enhanced Edition, Planescape: Torment: Enhanced Edition, Icewind Dale: Enhanced Edition and now this too! For fans of more classic RPG experiences, Linux is a pretty good gaming platform.

  • FPS game 'STRAFE: Millennium Edition' has just added Linux support

    We had a bit of a wait, but the retro-inspired rogue-lite FPS game STRAFE: Millennium Edition [Steam, Humble Store] is now available on Linux.

    Funnily enough, they haven't actually announced it yet. I only found it by using the Steam Discovery Queue which I often use to pick out random games we've never covered for whatever reason. Going by SteamDB, it seems it was only added today. I picked up a personal copy and I can confirm it works.

  • Humble Indie Bundle 19 is now live!
  • Procedural co-op space sandbox 'Avorion' has a rather hefty combat update

    For those of you who're huge space nerds like me, you will likely want to take a look at the space sandbox game Avorion [Steam, Humble Store], especially with the latest combat update.

    While the game is currently in Early Access, the developer is continuing to put in more advanced systems and polish all aspects of the gameplay. The result is a rather relaxing experience with some rather fun toys to play with.

  • Ash of Gods is a gorgeous but deeply flawed adventure

    I’ve had some time to play through this tactical RPG and experience the story and its mechanics in full. Here are my thoughts.

  • Wine Developers Are Creating Their Own Vulkan Loader Library

    While mainline Wine development code has enough Vulkan support that it can run the few Windows Vulkan games like Wolfenstein and DOOM along with the Vulkan code samples and the Vulkan information utility, it's currently dependent upon the Windows Vulkan SDK being manually installed on the system. That's now changing with Wine developers working on their own Vulkan loader library.

Valve To Open-Source Their Steam Networking Sockets Library

Filed under
  • Valve To Open-Source Their Steam Networking Sockets Library

    Valve is preparing to make another significant open-source code contribution in the very near future.

    Valve developers are working on open-sourcing their Steam Networking Sockets library. This library is a basic network transport layer for games with a TCP-inspired protocol that is message-oriented, built-in re-transmission for greater reliability, bandwidth estimation, supports encryption, and will handle other features needed for a practical networking layer by modern games.

  • Valve to open source 'GameNetworkingSockets' to help developers with networking, Steam not required

    In a rather helpful move for developers, Valve is about to open source 'GameNetworkingSockets' and it won't require Steam.

    You can see the source here on GitHub, including the fact that it will use a the 3-Clause BSD license. What's interesting is that since it won't require Steam (they're pretty clear on that), this could possibly help with developers who need multiplayer functionality and end up not doing Linux builds outside of Steam.

  • Valve to open source networking tool for devs, Steam not required

    Valve has announced plans to open source 'GameNetworkingSockets' for developers, which is a basic transport layer for games.

    This is notable, as Steam is not required in order to help developers with networking.

    The GitHub page states "the intention is that on PC you can use the Steamworks version, and on other platforms, you can use this version," which implies that it could help specifically for Linux developers who need multiplayer functionality outside of Steam.

Games: Unreal Engine, Monster Crown, RUNNING WITH RIFLES, Darwin Project

Filed under

Games and Wine: GZDoom, Tala, Gleaner Heights, The Little Ball That Could and More

Filed under

Games and Wine: Ash of Gods: Redemption, Doom 2016 and More

Filed under
  • Turn-based RPG Ash of Gods: Redemption is now out with day-1 Linux support

    For those in need of a good story game with turn-based battles and RPG elements, Ash of Gods: Redemption [GOG, Steam] is now out with day-1 Linux support.

    The developer sadly hasn't yet responded to our emails, but thankfully GOG sent over a copy today. BTRE will be taking a proper look at it once he's had plenty of time with it. Sounds like a very interesting game, so I look forward to reading his thoughts.

  • Doom (2016) could have been on Linux, id Software made a Linux version sound easy to do

    Doom 2016 supports Vulkan and at GDC this year developers from id Software talked a little about it, including how easy a Linux version could have been.

    In response to this question from Alon Or-bach (Samsung): "One of the hot topics around Vulkan in terms of cross-platform and how much benefit do you find of having one API that's targetting both mobile and desktop platforms".

  • Latest AMDGPU DC Plays Nicer With Raven Ridge But Still Linux Gaming Stability Issues

    Back in February was the exciting AMD Raven Ridge desktop APU launch with the Zen CPU cores and Vega graphics. Sadly, however, the Raven Ridge Linux support still appears to be a bit problematic but there have been improvements in recent weeks.

  • Wine Vulkan Patches Prepping For Direct3D 12 / VKD3D

    CodeWeavers' Józef Kucia has sent out a set of patches today against Winevulkan in shifting around some code in preparing to allow for the eventual Direct3D 12 support that's implemented on top of Vulkan by the external VKD3D library.

    Wine Vulkan has been rapidly advancing in recent weeks for allowing Vulkan API support within Wine using an ICD approach to make it easy to run Vulkan games on Wine like Wolfenstein or Doom as well as projects like DXVK for implementing high-performance Direct3D 11 atop Vulkan.

Is the lack of video games on Linux still true in 2018?

Filed under

For years Linux has faced a lot of bad press about the lack of good gaming capabilities. While many hard-core Linux enthusiasts have stuck by their beloved system, the reality is that the gaming options in Linux just haven't kept up with the rest of the gaming world. Could that finally be about to change? Is 2018 the year that Linux begins to compete in the games market?

Read more

Also: Ash of Gods: Redemption out now for Linux

Games: Pizza Connection 3, RUINER and Lots More

Filed under

Games: Valve, Modernisation in Google Summer of Code, Trigger Happy Havoc

Filed under
  • Valve's Latest Steam Client Adds 2X-Scaling Mode on Linux, HiDPI on Windows 10

    Valve released today a new Steam Client stable update for all supported platforms, including GNU/Linux, macOS, and Windows, bringing long-anticipated features and improvements, along with numerous bug fixes.

  • Modernization of games

    This year I have proposed a Google Summer of Code idea (we are in student applications period) for modernizing Five-or-More, a game left out from the last games modernization round, when most of the games have been ported to Vala.

  • Trigger Happy Havoc Might Just Be The Weirdest Game on Linux

    With a special developer GDC viewing party tomorrow, I wanted to get us up to speed on the insanity that is Trigger Happy Havoc right now.

    I’m gonna level with you. My first impression of Spike Chunsoft’s offering, based on the trailer, was a tall glass of double checking reality garnished with a sprig of WTF.

Syndicate content

More in Tux Machines

today's howtos

KDE/Qt: Qt Contributor Summit 2018, Integrating Cloud Solutions with Qt, FreeBSD, and Konsole

  • Qt Contributor Summit 2018
    One bit especially interesting is the graphics stack. Back in Qt 5.0, Qt took the liberty of limiting the graphics stack to OpenGL, but the world has changed since: On Windows the only proper stack is Direct3D 12, Apple introduced Metal and recently deprecated OpenGL and Vulkan is coming rather strong. It looks like embracing these systems transparently will be one of the most exciting tasks to achieve. From a KDE & Plasma perspective I don’t think this is scary, OpenGL is here to stay on Linux. We will get a Framework based on a more flexible base and we can continue pushing Plasma, Wayland, Plasma Mobile with confidence that the world won’t be crumbling. And with a bit of luck, if we want some parts to use Vulkan, we’ll have it properly abstracted already.
  • Integrating Cloud Solutions with Qt
    These days, using the cloud for predictive maintenance, analytics or feature updates is a de facto standard in the automation space. Basically, any newly designed product has some server communication at its core. However, the majority of solutions in the field were designed and productized when communication technology was not at today’s level. Still, attempts are being made to attach connectivity to such solutions. The mission statement is to “cloudify” an existing solution, which uses some internal protocol or infrastructure.
  • KDE on FreeBSD – June 2018
    It’s been a while since I wrote about KDE on FreeBSD, what with Calamares and third-party software happening as well. We’re better at keeping the IRC topic up-to-date than a lot of other sources of information (e.g. the FreeBSD quarterly reports, or the f.k.o website, which I’ll just dash off and update after writing this).
  • Konsole’s search tool
    Following my konsole’s experiments from the past week I came here to show something that I’m working on with the VDG, This is the current Konsole’s Search Bar. [...] I started to fix all of those bugs and discovered that most of them happened because we had *one* search bar that was shared between every terminal view, and whenever a terminal was activated we would reposition, reparent, repaint, disconnect, reconnect the search bar. Easiest solution: Each Terminal has it’s own search bar. Setuped only once. The one bug I did not fix was the Opening / Closing one as the searchbar is inside of a layout and layouts would reposition things anyway. All of the above bugs got squashed by just moving it to TerminalDisplay, and the code got also much cleaner as there’s no need to manual intervention in many cases. On the review Kurt – the Konsole maintainer – asked me if I could try to make the Search prettier and as an overlay on top of the Terminal so it would not reposition things when being displayed.

LibreOffice 6.0 Is Now Ready for Mainstream Users and Enterprise Deployments

LibreOffice 6.0.5 is here one and a half months after the LibreOffice 6.0.4 point release to mark the open-source office suite as ready for mainstream users and enterprise deployments. The Document Foundation considers that LibreOffice 6.0 has been tested thoroughly and that it's now ready for use in production, enterprise environments. Until now, The Document Foundation only recommended the LibreOffice 6.0 office suite to bleeding-edge users while urging enterprises and mainstream users to use the well-tested LibreOffice LibreOffice 5.4 series, which reached end of life on June 11, 2018, with the last point release, LibreOffice 5.4.7. Read more

LibreOffice 6.0 Is Now Ready for Mainstream Users and Enterprise Deployments

The Document Foundation informed Softpedia today about the general availability of the fifth point release of the LibreOffice 6.0 open-source and cross-platform office suite for all supported operating systems. LibreOffice 6.0.5 is here one and a half months after the LibreOffice 6.0.4 point release to mark the open-source office suite as ready for mainstream users and enterprise deployments. The Document Foundation considers that LibreOffice 6.0 has been tested thoroughly and that it's now ready for use in production, enterprise environments. Read more Direct: The Document Foundation announces LibreOffice 6.0.5