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Games: Gravity Ace, ArmA, Volcanoids, Arc Savior, Pikuniku and Darwin Project

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Gaming
  • Free public Itch alpha of space shooter Gravity Ace is up for grabs

    If you would cry happy tears at the thought of a modern successor to 80s games like Thrust and Gravitar, then brace yourself for a river. Developer John Watson is making that dream a reality with his first commercial release, Gravity Ace. And you can try it for free!

    John is clearly pining for the 80s and decided to do something about it when he launched a first alpha of Gravity Ace on Itch just 3 months ago. He’s the sole dev on the project and is developing on Linux using the excellent Godot Engine 3.

  • ArmA 3 Chernarus Winter - Jolly Good Fighting

    You know it. ArmA 3 is the only FPS worth playing. For nearly two long decades, the Operation Flashpoint franchise has dominated the genre of serious war simulation, with nothing else coming close. A golden standard to realism. And fun, too.

    A big part of the joy factor comes from the community maintaining the thousands of maps, scenarios, mods, and other add-ons that make the game superb and fresh. Feeling nostalgic? Operation Flashpoint stuff at your disposal rendered in modern graphics. There you go. ArmA 2 maybe? That can be arranged. After all, Chernarus has always been a darn good map, and it had that Cold War feel that Altis and Stratis don't really offer. So you can imagine my delight when I discovered the Winter edition!

  • Volcanoids, the steampunk survival game with massive drills has a Linux version ready for Early Access

    As promised by the developers of Volcanoids, the Linux version of their very interesting first-person steampunk survival game is live and ready for when they hit Early Access.

    It's currently only available to a limited selection of testers, you can join their Discord Channel to find out how to get early testing access. They're setting the minimum supported distribution to Ubuntu 18.04, with OpenGL by default while they continue to polish up Vulkan support.

    Since I have access, I've put a few hours into it and honestly I came away pretty impressed by it. The whole idea of it is really unique with your steampunk-style drill that you travel around in and upgrade.

    Naturally, since it's not even in Early Access yet it has plenty of rough edges which they're gradually smoothing-out as time goes on.

  • Arc Savior, another space combat game will be supported on Linux after release

    Arc Savior, a new space combat game from developer Squid Monkey Studios is releasing later this month and it looks quite interesting. Turns out the developer is going to support Linux too.

  • The cute and quirky puzzle-exploration game 'Pikuniku' is coming to Linux

    Pikuniku from the studio Sectordub and Devolver Digital is releasing January 24th and it will support Linux at release.

    I've been following it for a while as it looks really quite sweet, with a simple and quirky style to it. After popping a message to their official Twitter to ask about Linux support, they replied simply to say that "Yes" it will. Seems Steam and GOG already show this too, which is great.

  • Darwin Project no longer works in Steam Play, due to Easy Anti-Cheat

    After spending a good few hours enjoying the Battle Royale game Darwin Project [Steam] on Linux thanks to Steam Play, it has come to an abrupt end.

    I wrote about it working only recently in December. Much to my surprise, it only really needed a quick manual adjustment to pick the region you wish to matchmake in. Then it worked pretty much like any other game, exactly what Steam Play is supposed to do and I was happy.

More in Tux Machines

Linux 4.20 Allows Overclockers To Increase The Radeon TDP Power Limit

The AMDGPU Linux kernel driver for a while has now offered command-line-driven OverDrive overclocking for recent generations of Radeon GPUs. This has allowed manipulating the core and memory clock speeds as well as tweaking the voltage but has not supported increasing the TDP limit of the graphics card: that's in place with Linux 4.20 Up until now with the AMDGPU Linux kernel driver there hasn't been support for increasing the TDP power limit beyond its default, but has allowed for reducing that limit should you be trying to conserve power / allow your GPU to run cooler. A change was quietly added to the Linux 4.20 kernel to allow increasing the power limit when in the OverDrive mode. This change wasn't prominently advertised but fortunately a Phoronix reader happened to run across it today and tipped us off. Read more

Games: Zombie Panic! Source, Dicey Dungeon, NVIDIA RTX, Steam Play, Battle Motion, Ravva and the Cyclops Curse, Feudal Alloy

  • The Beta of Zombie Panic! Source was updated recently, should work better on Linux
    Zombie Panic! Source is currently going through an overhaul, as part of this it's coming to Linux with a version now in beta and the latest update should make it a better experience. [...] I personally haven't been able to make any of the events yet, so I have no real thoughts on the game. Once it's out of beta and all servers are updated, I will be taking a proper look as it looks fun. No idea when this version will leave beta, might be a while yet.
  • Dicey Dungeons, the new unique roguelike from Terry Cavanagh and co introduces quests
    We have a lot of roguelikes available on Linux (seriously, we do) yet Dicey Dungeons from Terry Cavanagh, Marlowe Dobbe, and Chipzel still remains fresh due to the rather unique game mechanics. I still can't get over how fun the dice mechanic is, as you slot dice into cards to perform actions. It's different, clever and works really well.
  • Quake 2 now has real-time path tracing with Vulkan
    If you have one of the more recent NVIDIA RTX graphics cards, here's an interesting project for you to try. Q2VKPT from developer Christoph Schied implements some really quite advanced techniques.
  • Steam Play versus Linux Version, a little performance comparison and more thoughts
    Now that Steam has the ability officially to override a Linux game and run it through Steam Play instead, let's take a quick look at some differences in performance. Before I begin, let's make something clear. I absolutely value the effort developers put into Linux games, I do think cross-platform development is incredibly important so we don't end up with more lock-in. However, let's be realistic for a moment. Technology moves on and it's not financially worth it to keep updating old games, they just don't sell as well as newer games (with exceptions of course). As the years go on, there will be more ways to run older games better and better, of that I've no doubt.
  • Battle Motion, a really silly massive fantasy battle game will have Linux support
    Sometimes when looking around for new games I come across something that really catches my eye, Battle Motion is one such game as it looks completely silly.
  • Ravva and the Cyclops Curse looks like a rather nice NES-inspired platformer
    Another lovely looking retro-inspired platformer! Ravva and the Cyclops Curse from developer Galope just released this week with Linux support.
  • Become a fish inside a robot in Feudal Alloy, out now with Linux support
    We've seen plenty of robots and we've seen a fair amount of fish, but have you seen a fish controlling a robot with a sword? Say hello to Feudal Alloy.

Addressing Icons Themes (Again)

I wrote some time ago on how platforms have a responsibility to respect the identity of applications, but now there’s some rumblings that Ubuntu’s community-built Yaru icon set (which is a derivative of the Suru icon set I maintain) intends to ignore this and infringe upon applications’ brands by modifying their icons... [...] For instance, the entire point of the GNOME icon refresh initiative is to address visual mismatches between third-party app icons and GNOME icons and we been have reaching out to developers to see about updating their icons to new design—this is the appropriate approach for a platform visual overhaul, by the way—which could always use more help on. Now I don’t see this ever happening, but I have hopes that someday Ubuntu will fully embrace GNOME and promote it as its desktop solution—especially given the desktop is out of the scope of the Ubuntu business these days. Read more

Wine 4.0 RC7

  • Wine Announcement
    The Wine development release 4.0-rc7 is now available.The Wine development release 4.0-rc7 is now available.
  • Juicy like the good stuff, Wine 4.0 RC7 is out with a delightful aroma
    No need to worry about a sour aftertaste here, we're of course talking about the wonderful software and not the tasty liquid. As usual, they're in bug-fix mode while they attempt to make the best version of Wine they can and so no super huge features made it in.
  • Wine 4.0-RC7 Released With Fixes For Video Player Crashes, Game Performance Issues
    Wine 4.0 should be officially out soon, but this weekend the latest test release of it is Release Candidate 7 that brings more than one dozen fixes. Wine 4.0 remains in a feature freeze until its release, which will likely be within the next two weeks or so. Since last Friday's Wine 4.0-RC6, the RC7 release has 13 known bug fixes. Catching our interest are some game performance regressions being resolved, including for Hot Pursuit, Project CARS, Gas Guzzlers, and others. There are also video player crash fixes when opening audio or video files.