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Server: Knative, Puppet, Kubectl and EdgeX Foundry

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Server
  • Google's Keeping Knative Development Under Its Thumb 'For the Foreseeable Future'

    In addition to Knative, which is for deploying serverless workloads, Google evidently plans to keep the Kubernetes service mesh, Istio, in-house.

  • Puppet’s New Cloud Native Continuous Delivery Tool Builds on the CDF’s Tekton [Ed: It says: "The Linux Foundation, Puppet, and Red Hat are sponsors of The New Stack." Read as: we're being paid to write this article by the subject of this article.]

    Puppet has released into public beta its Project Nebula, a cloud native tool that connects a DevOps team’s existing toolset into an end-to-end, continuous delivery platform. The company aims to simplify deployment of microservices and serverless-based applications by connecting popular tools for infrastructure provisioning, application deployment, and notifications into a single, automated workflow.

    “There are a few folks in the world who believe in one tool that solves all the problems. And then there are folks who believe in best-of-breed and pulling the right tools for the right job with the right people, and the right culture,” said Matthew Young, senior director of product management at Puppet. “And we’re really going after the latter… We are not trying to replace every other tool.”

  • Kubectl and friends as a snap

    At Canonical, we build solutions to simplify the lives of our users. We want to reduce complexity, costs, and barriers to entry. When we built the Canonical Distribution of Kubernetes (CDK) and MicroK8s, we made sure it aligned with our mission. We built snaps like kubectl for various Kubernetes clients and services to ensure a harmonious ecosystem.

    From user feedback, requests and going over the exciting use cases our users and partners are experimenting with, sometimes you just need to get up and running. Kubernetes on a Raspberry Pi anyone? This is why we provide Kubernetes components such as kubectl, kubefed, kubeadm, etc. as snaps and open to use for your use cases.

  • EdgeX Foundry Organizes Its First Hackathon

    The project organized its first hackathon in Chicago to see how the retail industry leverages EdgeX Foundry to solve some of its pressing problems.

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today's howtos

Games: Humble and Five-or-More Modernisation in GNOME

  • Humble Monthly will be changing to Humble Choice later this year

    If you're interested in getting a bunch of games each month, the Humble Monthly has at times been quite generous with the selection. Things are about to change, with it being renamed to Humble Choice with new options. Currently, you pay a set fee of $12 a month (or less for more months) and get at least one game to play early. Then at the end of each month, they give you a bunch more games ranging between 7-11. That's changing sometime later this year with Humble Choice. As the name suggests, it does seem to actually give you a little more control. Games are revealed upfront instead of being a mystery and you pick the ones you want from a larger list.

  • Imperator: Rome is getting a free Punic Wars content pack in addition to the big Livy update

    One piece of PDXCON news missed from yesterday: Imperator: Rome is getting a free Punic Wars Content Pack along with the upcoming Livy Update. Paradox Development Studio sure are busy. Not only are they working on multiple Stellaris expansions, Crusader Kings III and Hearts of Iron IV: La Résistance they're also trying to turn around the rough launch of Imperator: Rome. Another big free patch is coming out named Livy which will include: a new character experience system, a rework of the family system, a procedurally generated mission system, a map with greater details including showing war on the map with burning cities and more not yet announced. It's going to be big!

  • Five-or-More Modernisation: It's a Wrap

    As probably most of you already know, or recently found out, at the beginning of this week the GSoC coding period officially ended, and it is time for us, GSoC students, to submit our final evaluations and the results we achieved thus far. This blog post, as you can probably tell from the title, will be a summary of all of the work I put into modernising Five or More throughout the summer months. My main task was rewriting Five or More in Vala since this simple and fun game did not find its way to the list of those included in the Games Modernisation Initiative. This fun, strategy game consists of aligning, as often as possible, five or more objects of the same shape and color, to make them disappear and score points. Besides the Vala rewrite, there were also some other tasks included, such as migrating to Meson and dropping autotools, as well as keeping the view and logic separated and updating the UI to make this game more relatable for the public and more fresh-looking. However, after thoroughly discussing the details with my mentor, Robert Roth (IRC: evfool), more emphasis was placed upon rewriting the code to Vala, since the GSoC program is specifically designed for software development. However, slight UI modifications were integrated as to match the visual layout guidelines.

  • Five-or-More Modernisation: Now You Can Properly Play It

    As Google Summer of Code is officially drawing to an end, all of my attention was focused towards making the Five or More Vala version feature-complete. As you probably already know from my previous blog post, the game was somehow playable at that time, but it was missing some of the key features included in the old version. So what’s new this time? First and foremost, you can surely notice the game board now sports a grid, which wasn’t there until now. On the same note, there are also animations used for clicking a piece on the board, for an improved gaming experience. For further accessibility, some header bar hints are available at different stages in the game: at the start of any new game, at the end of each game, as well as whenever there is no clear path between the initial position and the cell indicated by the user for the current move.

Linux 5.4-rc4

This release cycle remains pretty normal. In fact, the rc's have been a bit on the smaller side of the average of the last few releases, and rc4 continues this, if only barely. The stats all look fairly normal too. About half is drivers, with networking being the bulk of it, but there's stuff all over the place: drm, input, block, md, gpio, irqchip... The networking backlog shows up outside of drivers too, with core networking changes being about a third of the non-driver part of the patches. But there's the usual arch updates (arm64, x86, xtensa), and a noticeable chunk of mm fixes from Andrew. And the rest is miscellaneous all over - Documentation, core kernel, filesystems, gdb scripting, tools. But none of it is really all that big or looks all that scary or unusual. Shortlog appended so that you can scroll through it and get a feeling for the details. I'm traveling this week before Open Source Summit Europe, but if things stay this calm it shouldn't even be noticeable. Linus

Read more Also: Linux 5.4-rc4 Arrives As Another Normal Release Candidate

Android Leftovers