Linux on the Desktop is well past the stage of being a plaything for computer hobbyists but it still isn’t at the stage where it could be considered completely mainstream. There’s still some way to go but Linux is fast gaining ground at an accelerating pace and lots of folks are looking at it as a serious alternative to Windows and Mac. People tend to bring some misconceptions about hardware and software to the table when they seek advice and support as they contemplate making the switch. In this article, I will address a few of the most common complaints I get from folks who come to me for help getting started with Linux. I try to be up-front and honest about what Linux can and can’t do for them but I also am quick to point out that the surest way to have a bad experience with Linux is to approach it too quickly.
Twenty years ago, the cost of building a studio for the creation of electronic music was pricey, to say the least. The cost of a computer that was suitable for multimedia production could cost the average musician between $1,000 and $2,000. Add in the cost of recording software, additional instruments and equipment, and one could easily spend between $5,000 and $10,000 just to get started.
But nowadays, you do not have to break the bank to start making music at home. The price of personal computers has dropped substantially over the past two decades. At the time of this writing, it is possible to get a notebook PC that’s suitable for audio production for around $500. Other pieces of equipment have also dropped in price, making it possible to build a functional recording studio for around $1,000.
In this article, we discussed the feasibility of creating an entry level home recording studio for under $1,000. In the next article of this series, we will start to look at the software needed to turn our collection of hardware into a fully operational recording studio. We will install Ubuntu Studio, a Linux-based operating system that is made for audio recording, and extend its functionality with the software repositories from KXstudio. Looking forward to seeing you.
Qt Quick-based user interfaces have traditionally been requiring OpenGL, quite unsurprisingly, since the foundation of it all, the Qt Quick 2 scenegraph, is designed exclusively with OpenGL ES 2.0 (the top of the line for mobile/embedded at the time) in mind. As you may have heard, the graphics API story is a bit more inclusive in recent Qt versions, however the default OpenGL-based rendering path is, and is going to be, the number one choice for many applications and devices in the future. This raises the interesting question of OpenGL implementations.
There was a time when the Qt Graphics View Framework was seen as the solution to create modern user interfaces with Qt. Now that Qt Quick 2 has matured does the Graphics View Framework still have a place in Qt?
This year's Google Code In was awesome as before . There were instances of tasks successfully completed by the students . Out of 12 unique tasks 11 tasks were successfully attempted . The students were enthusiastic till the very end of the program. Most of the students solved multiple tasks that provided us with varied ideas .
Red Hat on Wednesday announced the general availability of Red Hat OpenShift Container Platform 3.4. This latest version helps organizations better embrace new Linux container technologies that can deliver innovative business applications and services without sacrificing existing IT investments. It offers dynamic storage provisioning for both traditional and cloud-native applications, as well as multitenant capabilities that can support multiple applications, teams and deployment processes in a hybrid cloud environment.